Post by llecha on Mar 5, 2014 20:12:00 GMT -5
Contributed by Evolve & Usagi
Evolve:
This is what I am using for a fight I have coming up, the guy always slaps the first two rounds and then goes hard using counter or feint. I tried to do some damage early and then backed off and upped my defense trying to score and win a few on points. Later in the fight, when his endurance is low (he wins mostly by middle knockout) I tried to put more power in. This plan came from a few places, the base part was done by Krystal's Method and posted in a thread that I made on the WEBL, the knockout conditionals were written by someone on the South forums, I cannot remember who or I would give him credit.
1) 4B/6/10 (ropes)
2) 4B/6/10 (ropes)
2) if endurance_percent > 100 - (round - 1) * 5 and score <= -1 then 3B/4!/13 (ring)
2) if endurance_percent > 100 - (round - 1) * 4 and score <= -1 then 4B/4!/12 (ring)
2) if endurance_percent > 100 - (round - 1) * 3 and score <= -1 then 4B/5/11 (ropes)
2) if endurance_percent > 100 - (round - 1) * 2 and score <= -1 then 4B/5/11 (ropes)
if score > 2 then 4B/5!/11 (ropes)
5) 7B/2/11 (ring)
5) if score <= -1 then 8B/1/11 (ring)
5) if score <= -1 and hiscuts >= 3 then 8C/2/10 (ring)
5) if endurance_percent > 100 - (round - 1) * 5 and score <= -1 then 7B/2/11 (ring)
5) if endurance_percent > 100 - (round - 1) * 4 and score <= -1 then 8B/1/11 (ring)
5) if endurance_percent > 100 - (round - 1) * 3 and score <= -1 then 9B/1/10 (ring)
5) if endurance_percent > 100 - (round - 1) * 2 and score <= -1 then 10B/1/9 (ring)
8) 8/2/10 (ring)
8) if score <= -1 then 10/1/9 (ring)
8) if endurance_percent > 100 - (round - 1) * 5 and score <= -1 then 7/3/10 (ring)
8) if endurance_percent > 100 - (round - 1) * 4 and score <= -1 then 8/2/10 (ring)
8) if endurance_percent > 100 - (round - 1) * 3 and score <= -1 then 9/1/10 (ring)
8) if endurance_percent > 100 - (round - 1) * 2 and score <= -1 then 10/1/9 (ring)
8) if score > 2 then 4H/4/12 (ropes)
11) 4H/9/7 (ropes)
if score <= -1 then 5H/11/4 (ring)
if score <= -1 and hiscuts > 3 then 5C/9/6 (ring)
12) 4H/4/12 (ropes)
12) if score <= -1 then 5H/12!/3 (ropes)
1) if (opp = 0 and end > 0) or (opponent <= exhausted and endurance_percent > 66) then 9H/9/2 (ropes)
#Judges order
1) if round = 7 and endurance_percent < 77 then 1H/1/8 (ring)
1) if (opp = weak and end > 1) or (opponent <= weak and endurance >= tired) then 7B/8/5 (ropes)
2) if (opp = 0) and (score < round - 11) then 6H/11/3 (ring)
if (opp = 0) and (endurance_percent >= 50 + (mystuns * 10) - (hisstuns * 5)) and (score < round - 11) then 4H/8/8 (allout)
if (opp = 0) and (endurance_percent >= 60 + (mystuns * 10) - (hisstuns * 5)) and (score < round - 11) then 4H/9/7 (allout)
if (opp = 0) and (endurance_percent >= 70 + (mystuns * 10) - (hisstuns * 5)) and (score < round - 11) then 5H/9/6 (allout)
if (opp = 0) and (endurance_percent >= 80 + (mystuns * 10) - (hisstuns * 5)) and (score < round - 11) then 5H/10/5 (allout)
if (opp = 0) and (endurance_percent >= 90 + (mystuns * 10) - (hisstuns * 5)) and (score < round - 11) then 5H/11/4 (allout)
if (opp = 0) and (endurance_percent >= 100 + (mystuns * 10) - (hisstuns * 5)) and (score < round - 11) then 6H/11/3 (allout)
*****************************
usagi:
Modifying templates is OK, but a smart manager will see that you are modifying your templates and will beat you. I can guarantee that the upper Contender managers write plans for every fight. That's why you should keep them fairly short and throw in a surprise or two. I'll set a conditional almost in any fight to try to stun. It's a conditional so it doesn't always kick in. If you have too many conditionals, you may never get to fight your fight. PNP nailed the technique. Lastly, keep it short and keep it simple and always review your fight, even if you win.
I have a kind of template for a sluggers (endurance and stuns) and one for dancers (score and stuns). But essentially I write each plan for each fight.
By the way, I ran 85 fighters with two different plans and won 50+ RTs. Also, search for the fighter The Prettiest Star. That was Peekaboo. He didn't change his plan once and won a WT.
*****************************
usagi:
A long time ago, I was able to get a hold of about 10 Peekaboo fight plans. A couple of them still work but they were written for a different kind of fighter with a different kind of sim. But, it was great to look at them and create a new writing style based on them.
4B/6/10 (counter);
if score < round - 1 then 5B/6/9 (counter);
if score < round - 3 then 5B/7/8 (counter);
if score < round - 1 and mystuns > 0 then 4B/5/11 (counter);
if score < round - 1 and mystuns > 1 then 3B/5/12 (counter);
if score < round - 1 and hisstuns > 0 then 4H/7/9 (counter);
if score < round - 1 and opp < strong and endurance_percent > 75 then 5B/8/7 (counter);
if score < round - 1 and opp < strong and endurance_percent > 70 and hisstuns > 0 then 5H/8/7 (counter);
if score < round - 7 then 5/7/8 (counter);
if score < round - 7 and opp < strong and endurance_percent > 75 then 6/8/6 (counter);
if score < round - 7 and opp < strong and endurance_percent > 70 and hisstuns > 0 then 6H/8/6 (counter);
if score < round - 7 and mystuns > 0 then 5/5/10 (counter);
if score < round - 9 then 6/6/8 (counter);
if score < round - 9 and endurance_percent < 66 and opp = strong then 5/6/9 (counter);
if score < round - 9 and mystuns < 1 and endurance_percent > 60 and opp < strong then 6/7/7 (counter);
if score < round - 9 and mystuns > 0 then 6/5/9 (counter);
if score < round - 9 and mystuns > 1 then 6/4/10 (counter);
if (13 - round + score) > 0 and (13 - round + score) < 3 and mystuns = 0 and endurance_percent > 66 then 7/6/7 (counter);
if score - (13 - round) > 1 and endurance_percent < 68 and opp = strong then 4H/5/11 (counter);
if score - (13 - round) > 1 and mystuns > 0 then 1/1/18 (ring);
if score - (13 - round) > 1 and mycuts > 4 then 3H/5/12 (counter);
if decision_won = true then 3H/6/11 (counter);
if decision_won = true and mystuns - hisstuns > 0 then 1/1/18 (ring);
if decision_won = true and endurance_percent < 66 and opp = strong then 1/1/18 (ring);
if decision_won = true and hisstuns - mystuns > 0 and endurance_percent > 66 then 3H/9/8 (counter);
if decision_won = true and opp < strong and endurance_percent > 75 then 3H/9/8 (counter);
if decision_lost = true then 3H/7/10 (counter);
if decision_lost = true and endurance_percent > 75 then 4H/8/8 (counter);
if decision_lost = true and hisstuns - mystuns > 0 then 4H/9/7 (counter);
if decision_lost = true and opp < strong and endurance_percent > 75 then 4H/10/6 (counter);
Stop
Yes, no static lines.
1) 5/7/8 (ring);
1) if mystuns = 0 and opp < strong and endurance_percent > 77 then 5/9/6 (ring);
2) if mystuns > 0 then 5/6/9 (ring);
2) if score < round - 1 then 6/7/7 (ring);
2) if mystuns = 0 and score < round - 1 and opp < strong and endurance_percent > 80 then 6/9/5 (ring);
2) if score < round - 1 and mystuns > 0 then 5/6/9 (ring);
2) if score < round - 5 then 6/8/6 (ring);
2) if score < round - 5 and mystuns = 0 and opp < strong and endurance_percent > 80 then 6/9/5 (ring);
5) if score < round - 7 then 7/8/5 (ring);
2) if score < round - 5 and mystuns > 0 then 5/6/9 (ring);
2) if score < round - 7 and mystuns > 0 and mystuns < 3 then 6/6/8 (ring);
6) 5H/8/7 (clinch);
7) 5B/7/8 (clinch);
7) if hisstuns > 0 then 5H/8/7 (clinch);
6) if mystuns = 0 and opp < strong and endurance_percent > 77 then 5/9/6 (ring);
6) if mystuns > 0 then 5/6/9 (ring);
6) if score < round - 5 then 6/7/7 (ring);
6) if mystuns = 0 and score < round - 1 and opp < strong and endurance_percent > 80 then 6/9/5 (ring);
6) if score < round - 5 and mystuns > 0 then 5/6/9 (ring);
6) if score < round - 7 then 6/8/6 (ring);
6) if score < round - 7 and mystuns = 0 and opp < strong and endurance_percent > 80 then 6/9/5 (ring);
6) if score < round - 9 then 7/8/5 (ring);
6) if score < round - 7 and mystuns > 0 then 5/6/9 (ring);
6) if score < round - 9 and mystuns > 0 and mystuns < 3 then 6/6/8 (ring);
8) if endurance_percent < 80 then 2/1/8 (clinch);
9) 5/8/7 (ring);
9) if mystuns = 0 and opp < strong and endurance_percent > 77 then 5/9/6 (ring);
9) if mystuns > 0 then 5/6/9 (ring);
9) if score < round - 5 then 6/7/7 (ring);
9) if score < round - 5 and mystuns = 0 and opp < strong and endurance_percent > 80 then 6/9/5 (ring);
9) if score < round - 5 and mystuns > 0 then 5/6/9 (ring);
9) if score < round - 9 then 6/8/6 (ring);
9) if score < round - 9 and mystuns = 0 and opp < strong and endurance_percent > 80 then 6/9/5 (ring);
9) if score < round - 9 and mystuns > 0 then 5/7/8 (ring);
9) if score < round - 10 then 7/8/5 (ring);
9) if score < round - 10 and mystuns > 0 then 6/6/8 (ring);
10) if score > 1 and endurance_percent < 75 then 2/1/8 (clinch);
11) 5H/7/8 (ring);
11) if mystuns = 0 and opp < strong and endurance_percent > 77 then 5H/9/6 (ring);
11) if mystuns > 0 then 5H/6/9 (ring);
11) if score < round - 7 then 6/7/7 (ring);
11) if score < round - 7 and mystuns = 0 and opp < strong and endurance_percent > 80 then 6/9/5 (ring);
11) if score < round - 7 and mystuns > 0 then 5/6/9 (ring);
11) if score < round - 9 then 6/8/6 (ring);
11) if score < round - 9 and mystuns = 0 and opp < strong and endurance_percent > 80 then 6/9/5 (ring);
11) if score < round - 9 and mystuns > 0 then 6/5/9 (ring);
11) if score < round - 9 and mystuns > 0 and mystuns < 3 then 6/6/8 (ring);
11) if score > 2 then 5H/7/8 (ring);
10) if score < 0 and mystuns = 0 and endurance_percent > 66 then 7/8/5 (ring);
11) if score < 1 and mystuns = 0 and endurance_percent > 60 then 7/8/5 (ring);
12) if score < 2 and mystuns = 0 and endurance_percent > 60 then 7/8/5 (ring);
11) if hisstuns > 2 and score > 0 and endurance_percent > 66 then 5H/8/7;
11) if (13 - round + score) < 0 and endurance_percent > 50 then 5H/10/5 (inside);
stop
Once again, these plans aren't nearly as effective as they were a while back and were essentially written for specific fights but they are fun to look at and modify.
*****************************
Evolve:
I have heard of Peekaboo a few times. The fact that he did not change his fight plans and won a title is insane. I have been just modifying templates for higher ranking fights but I am still in Rookies, I agree once I move out of Rookies I will be facing tougher competition and I see your point about mixing your fight plans. I have not actually written one from scratch yet so I suppose I should get to work on that.
Evolve:
This is what I am using for a fight I have coming up, the guy always slaps the first two rounds and then goes hard using counter or feint. I tried to do some damage early and then backed off and upped my defense trying to score and win a few on points. Later in the fight, when his endurance is low (he wins mostly by middle knockout) I tried to put more power in. This plan came from a few places, the base part was done by Krystal's Method and posted in a thread that I made on the WEBL, the knockout conditionals were written by someone on the South forums, I cannot remember who or I would give him credit.
1) 4B/6/10 (ropes)
2) 4B/6/10 (ropes)
2) if endurance_percent > 100 - (round - 1) * 5 and score <= -1 then 3B/4!/13 (ring)
2) if endurance_percent > 100 - (round - 1) * 4 and score <= -1 then 4B/4!/12 (ring)
2) if endurance_percent > 100 - (round - 1) * 3 and score <= -1 then 4B/5/11 (ropes)
2) if endurance_percent > 100 - (round - 1) * 2 and score <= -1 then 4B/5/11 (ropes)
if score > 2 then 4B/5!/11 (ropes)
5) 7B/2/11 (ring)
5) if score <= -1 then 8B/1/11 (ring)
5) if score <= -1 and hiscuts >= 3 then 8C/2/10 (ring)
5) if endurance_percent > 100 - (round - 1) * 5 and score <= -1 then 7B/2/11 (ring)
5) if endurance_percent > 100 - (round - 1) * 4 and score <= -1 then 8B/1/11 (ring)
5) if endurance_percent > 100 - (round - 1) * 3 and score <= -1 then 9B/1/10 (ring)
5) if endurance_percent > 100 - (round - 1) * 2 and score <= -1 then 10B/1/9 (ring)
8) 8/2/10 (ring)
8) if score <= -1 then 10/1/9 (ring)
8) if endurance_percent > 100 - (round - 1) * 5 and score <= -1 then 7/3/10 (ring)
8) if endurance_percent > 100 - (round - 1) * 4 and score <= -1 then 8/2/10 (ring)
8) if endurance_percent > 100 - (round - 1) * 3 and score <= -1 then 9/1/10 (ring)
8) if endurance_percent > 100 - (round - 1) * 2 and score <= -1 then 10/1/9 (ring)
8) if score > 2 then 4H/4/12 (ropes)
11) 4H/9/7 (ropes)
if score <= -1 then 5H/11/4 (ring)
if score <= -1 and hiscuts > 3 then 5C/9/6 (ring)
12) 4H/4/12 (ropes)
12) if score <= -1 then 5H/12!/3 (ropes)
1) if (opp = 0 and end > 0) or (opponent <= exhausted and endurance_percent > 66) then 9H/9/2 (ropes)
#Judges order
1) if round = 7 and endurance_percent < 77 then 1H/1/8 (ring)
1) if (opp = weak and end > 1) or (opponent <= weak and endurance >= tired) then 7B/8/5 (ropes)
2) if (opp = 0) and (score < round - 11) then 6H/11/3 (ring)
if (opp = 0) and (endurance_percent >= 50 + (mystuns * 10) - (hisstuns * 5)) and (score < round - 11) then 4H/8/8 (allout)
if (opp = 0) and (endurance_percent >= 60 + (mystuns * 10) - (hisstuns * 5)) and (score < round - 11) then 4H/9/7 (allout)
if (opp = 0) and (endurance_percent >= 70 + (mystuns * 10) - (hisstuns * 5)) and (score < round - 11) then 5H/9/6 (allout)
if (opp = 0) and (endurance_percent >= 80 + (mystuns * 10) - (hisstuns * 5)) and (score < round - 11) then 5H/10/5 (allout)
if (opp = 0) and (endurance_percent >= 90 + (mystuns * 10) - (hisstuns * 5)) and (score < round - 11) then 5H/11/4 (allout)
if (opp = 0) and (endurance_percent >= 100 + (mystuns * 10) - (hisstuns * 5)) and (score < round - 11) then 6H/11/3 (allout)
*****************************
usagi:
Modifying templates is OK, but a smart manager will see that you are modifying your templates and will beat you. I can guarantee that the upper Contender managers write plans for every fight. That's why you should keep them fairly short and throw in a surprise or two. I'll set a conditional almost in any fight to try to stun. It's a conditional so it doesn't always kick in. If you have too many conditionals, you may never get to fight your fight. PNP nailed the technique. Lastly, keep it short and keep it simple and always review your fight, even if you win.
I have a kind of template for a sluggers (endurance and stuns) and one for dancers (score and stuns). But essentially I write each plan for each fight.
By the way, I ran 85 fighters with two different plans and won 50+ RTs. Also, search for the fighter The Prettiest Star. That was Peekaboo. He didn't change his plan once and won a WT.
*****************************
usagi:
A long time ago, I was able to get a hold of about 10 Peekaboo fight plans. A couple of them still work but they were written for a different kind of fighter with a different kind of sim. But, it was great to look at them and create a new writing style based on them.
4B/6/10 (counter);
if score < round - 1 then 5B/6/9 (counter);
if score < round - 3 then 5B/7/8 (counter);
if score < round - 1 and mystuns > 0 then 4B/5/11 (counter);
if score < round - 1 and mystuns > 1 then 3B/5/12 (counter);
if score < round - 1 and hisstuns > 0 then 4H/7/9 (counter);
if score < round - 1 and opp < strong and endurance_percent > 75 then 5B/8/7 (counter);
if score < round - 1 and opp < strong and endurance_percent > 70 and hisstuns > 0 then 5H/8/7 (counter);
if score < round - 7 then 5/7/8 (counter);
if score < round - 7 and opp < strong and endurance_percent > 75 then 6/8/6 (counter);
if score < round - 7 and opp < strong and endurance_percent > 70 and hisstuns > 0 then 6H/8/6 (counter);
if score < round - 7 and mystuns > 0 then 5/5/10 (counter);
if score < round - 9 then 6/6/8 (counter);
if score < round - 9 and endurance_percent < 66 and opp = strong then 5/6/9 (counter);
if score < round - 9 and mystuns < 1 and endurance_percent > 60 and opp < strong then 6/7/7 (counter);
if score < round - 9 and mystuns > 0 then 6/5/9 (counter);
if score < round - 9 and mystuns > 1 then 6/4/10 (counter);
if (13 - round + score) > 0 and (13 - round + score) < 3 and mystuns = 0 and endurance_percent > 66 then 7/6/7 (counter);
if score - (13 - round) > 1 and endurance_percent < 68 and opp = strong then 4H/5/11 (counter);
if score - (13 - round) > 1 and mystuns > 0 then 1/1/18 (ring);
if score - (13 - round) > 1 and mycuts > 4 then 3H/5/12 (counter);
if decision_won = true then 3H/6/11 (counter);
if decision_won = true and mystuns - hisstuns > 0 then 1/1/18 (ring);
if decision_won = true and endurance_percent < 66 and opp = strong then 1/1/18 (ring);
if decision_won = true and hisstuns - mystuns > 0 and endurance_percent > 66 then 3H/9/8 (counter);
if decision_won = true and opp < strong and endurance_percent > 75 then 3H/9/8 (counter);
if decision_lost = true then 3H/7/10 (counter);
if decision_lost = true and endurance_percent > 75 then 4H/8/8 (counter);
if decision_lost = true and hisstuns - mystuns > 0 then 4H/9/7 (counter);
if decision_lost = true and opp < strong and endurance_percent > 75 then 4H/10/6 (counter);
Stop
Yes, no static lines.
1) 5/7/8 (ring);
1) if mystuns = 0 and opp < strong and endurance_percent > 77 then 5/9/6 (ring);
2) if mystuns > 0 then 5/6/9 (ring);
2) if score < round - 1 then 6/7/7 (ring);
2) if mystuns = 0 and score < round - 1 and opp < strong and endurance_percent > 80 then 6/9/5 (ring);
2) if score < round - 1 and mystuns > 0 then 5/6/9 (ring);
2) if score < round - 5 then 6/8/6 (ring);
2) if score < round - 5 and mystuns = 0 and opp < strong and endurance_percent > 80 then 6/9/5 (ring);
5) if score < round - 7 then 7/8/5 (ring);
2) if score < round - 5 and mystuns > 0 then 5/6/9 (ring);
2) if score < round - 7 and mystuns > 0 and mystuns < 3 then 6/6/8 (ring);
6) 5H/8/7 (clinch);
7) 5B/7/8 (clinch);
7) if hisstuns > 0 then 5H/8/7 (clinch);
6) if mystuns = 0 and opp < strong and endurance_percent > 77 then 5/9/6 (ring);
6) if mystuns > 0 then 5/6/9 (ring);
6) if score < round - 5 then 6/7/7 (ring);
6) if mystuns = 0 and score < round - 1 and opp < strong and endurance_percent > 80 then 6/9/5 (ring);
6) if score < round - 5 and mystuns > 0 then 5/6/9 (ring);
6) if score < round - 7 then 6/8/6 (ring);
6) if score < round - 7 and mystuns = 0 and opp < strong and endurance_percent > 80 then 6/9/5 (ring);
6) if score < round - 9 then 7/8/5 (ring);
6) if score < round - 7 and mystuns > 0 then 5/6/9 (ring);
6) if score < round - 9 and mystuns > 0 and mystuns < 3 then 6/6/8 (ring);
8) if endurance_percent < 80 then 2/1/8 (clinch);
9) 5/8/7 (ring);
9) if mystuns = 0 and opp < strong and endurance_percent > 77 then 5/9/6 (ring);
9) if mystuns > 0 then 5/6/9 (ring);
9) if score < round - 5 then 6/7/7 (ring);
9) if score < round - 5 and mystuns = 0 and opp < strong and endurance_percent > 80 then 6/9/5 (ring);
9) if score < round - 5 and mystuns > 0 then 5/6/9 (ring);
9) if score < round - 9 then 6/8/6 (ring);
9) if score < round - 9 and mystuns = 0 and opp < strong and endurance_percent > 80 then 6/9/5 (ring);
9) if score < round - 9 and mystuns > 0 then 5/7/8 (ring);
9) if score < round - 10 then 7/8/5 (ring);
9) if score < round - 10 and mystuns > 0 then 6/6/8 (ring);
10) if score > 1 and endurance_percent < 75 then 2/1/8 (clinch);
11) 5H/7/8 (ring);
11) if mystuns = 0 and opp < strong and endurance_percent > 77 then 5H/9/6 (ring);
11) if mystuns > 0 then 5H/6/9 (ring);
11) if score < round - 7 then 6/7/7 (ring);
11) if score < round - 7 and mystuns = 0 and opp < strong and endurance_percent > 80 then 6/9/5 (ring);
11) if score < round - 7 and mystuns > 0 then 5/6/9 (ring);
11) if score < round - 9 then 6/8/6 (ring);
11) if score < round - 9 and mystuns = 0 and opp < strong and endurance_percent > 80 then 6/9/5 (ring);
11) if score < round - 9 and mystuns > 0 then 6/5/9 (ring);
11) if score < round - 9 and mystuns > 0 and mystuns < 3 then 6/6/8 (ring);
11) if score > 2 then 5H/7/8 (ring);
10) if score < 0 and mystuns = 0 and endurance_percent > 66 then 7/8/5 (ring);
11) if score < 1 and mystuns = 0 and endurance_percent > 60 then 7/8/5 (ring);
12) if score < 2 and mystuns = 0 and endurance_percent > 60 then 7/8/5 (ring);
11) if hisstuns > 2 and score > 0 and endurance_percent > 66 then 5H/8/7;
11) if (13 - round + score) < 0 and endurance_percent > 50 then 5H/10/5 (inside);
stop
Once again, these plans aren't nearly as effective as they were a while back and were essentially written for specific fights but they are fun to look at and modify.
*****************************
Evolve:
I have heard of Peekaboo a few times. The fact that he did not change his fight plans and won a title is insane. I have been just modifying templates for higher ranking fights but I am still in Rookies, I agree once I move out of Rookies I will be facing tougher competition and I see your point about mixing your fight plans. I have not actually written one from scratch yet so I suppose I should get to work on that.