Post by llecha on Feb 12, 2017 16:17:44 GMT -5
Posted by: The Small Gym On The Corner... (SoS)
Here a few BK fight plans...
1) 4B/8/8 (ring)
if endurance_percent < 100 - (round - 1) * 5 then 4B/8/8 (ring)
if endurance_percent > 100 - (round - 1) * 3 then 4B/10/6 (ring)
if endurance_percent > (opp + 1) * 33 + 15 then 4B/10/6 (ring)
3) 6H/6/8 (ring)
5) 4B/9/7 (ring)
if endurance_percent < 100 - (round - 1) * 4 then 4B/8/8 (ring)
if endurance_percent > 100 - (round - 1) * 3 then 4B/10/6 (ring)
if endurance_percent > (opp + 1) * 33 + 15 then 4B/10/6 (ring)
9) 4B/9/7 (ring)
if endurance_percent < 100 - (round - 1) * 4 then 4B/8/8 (ring)
if endurance_percent > 100 - (round - 1) * 3 then 4B/11/5 (ring)
if endurance_percent > (opp + 1) * 33 + 15 then 4B/10/6 (ring)
13) 4B/10/6 (ring)
if endurance_percent < 100 - (round - 1) * 4 then 4B/8/8 (ring)
if endurance_percent > 100 - (round - 1) * 3 then 4B/11/5 (ring)
if endurance_percent > (opp + 1) * 33 + 15 then 4B/10/6 (ring)
17) 4B/10/6 (inside)
if endurance_percent < 100 - (round - 1) * 3 then 4B/8/8 (ring)
if endurance_percent > 100 - (round - 1) * 2 then 4B/11/5 (ring)
if endurance_percent > (opp + 1) * 33 + 15 then 4B/10/6 (inside)
23) 4B/10/6 (inside)
if endurance_percent < 100 - (round - 1) * 3 then 4B/8/8 (ring)
if endurance_percent > 100 - (round - 1) * 2 then 4B/11/5 (ring)
if endurance_percent > (opp + 1) * 33 + 15 then 4B/10/6 (inside)
1) if opp = 0 and endurance_percent > 60 then 5H/10/5 (ring);
1) if round = 8 and endurance_percent < 70 then 1/1/8 (ring)
1) if round = 12 and endurance_percent < 70 then 1/1/8 (ring)
1) if round = 16 and endurance_percent < 70 then 1/1/8 (ring)
1) if round = 21 and endurance_percent < 70 then 1/1/8 (ring)
1) if round = 1 then 4H/6/10 (ring)
1) if 2 * (mystuns - hisstuns) > round then 4H/8/8 (ring)
1) if 2 * (myknockdowns - hisknockdowns) > round then 4H/8/8 (ring)
25) 5H/10/5 (counter);
stop
Posted by: The Small Gym On The Corner... (SoS)
1) 4B/8/8 (clinch)
if endurance_percent < 100 - (round - 1) * 5 then 4B/8/8 (clinch)
if endurance_percent > 100 - (round - 1) * 3 then 4B/10/6 (clinch)
if endurance_percent > (opp + 1) * 33 + 15 then 4B/10/6 (clinch)
5) 4B/9/7 (clinch)
if endurance_percent < 100 - (round - 1) * 4 then 4B/8/8 (clinch)
if endurance_percent > 100 - (round - 1) * 3 then 4B/10/6 (clinch)
if endurance_percent > (opp + 1) * 33 + 15 then 4B/10/6 (clinch)
9) 4B/9/7 (clinch)
if endurance_percent < 100 - (round - 1) * 4 then 4B/8/8 (clinch)
if endurance_percent > 100 - (round - 1) * 3 then 4B/11/5 (clinch)
if endurance_percent > (opp + 1) * 33 + 15 then 4B/10/6 (inside)
13) 4B/10/6 (clinch)
if endurance_percent < 100 - (round - 1) * 4 then 4B/8/8 (clinch)
if endurance_percent > 100 - (round - 1) * 3 then 4B/11/5 (clinch)
if endurance_percent > (opp + 1) * 33 + 15 then 4B/10/6 (inside)
17) 4B/10/6 (inside)
if endurance_percent < 100 - (round - 1) * 3 then 4B/8/8 (clinch)
if endurance_percent > 100 - (round - 1) * 2 then 4B/11/5 (inside)
if endurance_percent > (opp + 1) * 33 + 15 then 4B/10/6 (inside)
23) 4B/10/6 (inside)
if endurance_percent < 100 - (round - 1) * 3 then 4B/8/8 (clinch)
if endurance_percent > 100 - (round - 1) * 2 then 4B/11/5 (inside)
if endurance_percent > (opp + 1) * 33 + 15 then 4B/10/6 (inside)
1) if opp = 0 and endurance_percent > 60 then 5H/10/5 (ring)
1) if warnings = 0 then cheat;
1) if round = 8 and endurance_percent < 70 then 1/1/8 (clinch);
1) if round = 12 and endurance_percent < 70 then 1/1/8 (clinch);
1) if round = 16 and endurance_percent < 70 then 1/1/8 (clinch);
1) if round = 21 and endurance_percent < 70 then 1/1/8 (clinch);
1) if 2 * (mystuns - hisstuns) > round then 4H/8/8 (clinch);
1) if 2 * (myknockdowns - hisknockdowns) > round then 4H/8/8 (clinch)
25) 4H/9/7 (inside)
stop
Posted by: The Small Gym On The Corner... (SoS)
1) 4B/8/8 (clinch)
if opp = strong and endurance_percent < 100 - (round - 1) * 5 then 4B/7/9 (clinch)
if opp = strong and endurance_percent > 100 - (round - 1) * 3 then 4B/9/7 (clinch)
if opp = strong and endurance_percent > 100 - (round - 1) * 2 then 4B/10/6 (clinch)
if opp = strong and endurance_percent > 100 - (round - 1) then 5B/10/5 (clinch)
if opp < strong and endurance_percent > 69 then 4B/9/7 (clinch)
if opp < strong and endurance_percent > 75 then 4B/10/6 (clinch)
if opp < strong and endurance_percent > 80 then 5B/10/5 (clinch)
if (round = 14 or round = 20) and endurance_percent < 70 then 1/1/8 (clinch)
25) 3H/6/11 (counter)
if endurance_percent > opponent or endurance > opponent then 5H/11/4 (inside);
1) if (opp < 1 or opponent <= weak) and (endurance_percent > 60 or endurance > opponent) then 5H/10/5 (clinch)
stop
Delete Post
Posted by: The Small Gym On The Corner... (SoS) [Winner of 1 Invitational Title] [Winner of 508 Specialty Region Titles] [Winner of 210 Regional Titles] [Winner of 7 World Titles]
Date: 2017-02-13 00:09 | IP: | Moderate This Post
1) 3B/9/8;
if endurance > opponent then 4B/8/8 (ropes);
2) 4B/8/8 (clinch)
if endurance > opponent then 4H/8/8 (ropes);
3) 3H/9/8 (ropes);
if opp = strong and endurance_percent < 100 - (round - 1) * 5 then 4B/7/9 (clinch)
if opp = strong and endurance_percent > 100 - (round - 1) * 3 then 4B/9/7 (clinch)
if opp = strong and endurance_percent > 100 - (round - 1) * 2 then 4B/10/6 (clinch)
if opp = strong and endurance_percent > 100 - (round - 1) then 5B/10/5 (clinch)
if opp < strong and endurance_percent > 69 then 4B/9/7 (clinch)
if opp < strong and endurance_percent > 75 then 4B/10/6 (clinch)
if opp < strong and endurance_percent > 80 then 5B/10/5 (clinch)
6) 4B/8/8 (clinch)
7) 3B/9/8 (inside)
if opp = strong and endurance_percent < 100 - (round - 1) * 5 then 4B/7/9 (clinch)
if opp = strong and endurance_percent > 100 - (round - 1) * 3 then 4B/9/7 (clinch)
if opp = strong and endurance_percent > 100 - (round - 1) * 2 then 4B/10/6 (clinch)
if opp = strong and endurance_percent > 100 - (round - 1) then 5B/10/5 (clinch)
if opp < strong and endurance_percent > 69 then 4B/9/7 (clinch)
if opp < strong and endurance_percent > 75 then 4B/10/6 (clinch)
if opp < strong and endurance_percent > 80 then 5B/10/5 (clinch)
8) 4B/8/8 (clinch)
9) 3B/9/8 (inside)
10) 3H/9/8;
11) 4B/8/8 (clinch)
if opp = strong and endurance_percent < 100 - (round - 1) * 5 then 4B/7/9 (clinch)
if opp = strong and endurance_percent > 100 - (round - 1) * 3 then 4B/9/7 (clinch)
if opp = strong and endurance_percent > 100 - (round - 1) * 2 then 4B/10/6 (clinch)
if opp = strong and endurance_percent > 100 - (round - 1) then 5B/10/5 (clinch)
if opp < strong and endurance_percent > 69 then 4B/9/7 (clinch)
if opp < strong and endurance_percent > 75 then 4B/10/6 (clinch)
if opp < strong and endurance_percent > 80 then 5B/10/5 (clinch)
12) 3B/9/8;
13) 3H/9/8 (inside)
if opp = strong and endurance_percent < 100 - (round - 1) * 5 then 4B/7/9 (clinch)
if opp = strong and endurance_percent > 100 - (round - 1) * 3 then 4B/9/7 (clinch)
if opp = strong and endurance_percent > 100 - (round - 1) * 2 then 4B/10/6 (clinch)
if opp = strong and endurance_percent > 100 - (round - 1) then 5B/10/5 (clinch)
if opp < strong and endurance_percent > 69 then 4B/9/7 (clinch)
if opp < strong and endurance_percent > 75 then 4B/10/6 (clinch)
if opp < strong and endurance_percent > 80 then 5B/10/5 (ropes)
17) 4B/8/8 (clinch)
if opp = strong and endurance_percent < 100 - (round - 1) * 5 then 4B/7/9 (clinch)
if opp = strong and endurance_percent > 100 - (round - 1) * 3 then 4B/9/7 (clinch)
if opp = strong and endurance_percent > 100 - (round - 1) * 2 then 4B/10/6 (clinch)
if opp = strong and endurance_percent > 100 - (round - 1) then 5B/10/5 (clinch)
if opp < strong and endurance_percent > 69 then 4B/9/7 (clinch)
if opp < strong and endurance_percent > 75 then 4B/10/6 (clinch)
if opp < strong and endurance_percent > 80 then 5B/10/5 (clinch)
1) if (round = 14 or round = 20) and endurance_percent < 70 then 1/1/8 (clinch)
if (opp <= 0 or opponent <= weak) and endurance_percent >= 60 then 4H/10/6 (inside)
25) 4H/10/6 (clinch)
if (opponent < tired and endurance_percent > 67) or (endurance > opponent and opponent < tired) then 5H/10/5 (ropes)
stop
Here a few BK fight plans...
1) 4B/8/8 (ring)
if endurance_percent < 100 - (round - 1) * 5 then 4B/8/8 (ring)
if endurance_percent > 100 - (round - 1) * 3 then 4B/10/6 (ring)
if endurance_percent > (opp + 1) * 33 + 15 then 4B/10/6 (ring)
3) 6H/6/8 (ring)
5) 4B/9/7 (ring)
if endurance_percent < 100 - (round - 1) * 4 then 4B/8/8 (ring)
if endurance_percent > 100 - (round - 1) * 3 then 4B/10/6 (ring)
if endurance_percent > (opp + 1) * 33 + 15 then 4B/10/6 (ring)
9) 4B/9/7 (ring)
if endurance_percent < 100 - (round - 1) * 4 then 4B/8/8 (ring)
if endurance_percent > 100 - (round - 1) * 3 then 4B/11/5 (ring)
if endurance_percent > (opp + 1) * 33 + 15 then 4B/10/6 (ring)
13) 4B/10/6 (ring)
if endurance_percent < 100 - (round - 1) * 4 then 4B/8/8 (ring)
if endurance_percent > 100 - (round - 1) * 3 then 4B/11/5 (ring)
if endurance_percent > (opp + 1) * 33 + 15 then 4B/10/6 (ring)
17) 4B/10/6 (inside)
if endurance_percent < 100 - (round - 1) * 3 then 4B/8/8 (ring)
if endurance_percent > 100 - (round - 1) * 2 then 4B/11/5 (ring)
if endurance_percent > (opp + 1) * 33 + 15 then 4B/10/6 (inside)
23) 4B/10/6 (inside)
if endurance_percent < 100 - (round - 1) * 3 then 4B/8/8 (ring)
if endurance_percent > 100 - (round - 1) * 2 then 4B/11/5 (ring)
if endurance_percent > (opp + 1) * 33 + 15 then 4B/10/6 (inside)
1) if opp = 0 and endurance_percent > 60 then 5H/10/5 (ring);
1) if round = 8 and endurance_percent < 70 then 1/1/8 (ring)
1) if round = 12 and endurance_percent < 70 then 1/1/8 (ring)
1) if round = 16 and endurance_percent < 70 then 1/1/8 (ring)
1) if round = 21 and endurance_percent < 70 then 1/1/8 (ring)
1) if round = 1 then 4H/6/10 (ring)
1) if 2 * (mystuns - hisstuns) > round then 4H/8/8 (ring)
1) if 2 * (myknockdowns - hisknockdowns) > round then 4H/8/8 (ring)
25) 5H/10/5 (counter);
stop
Posted by: The Small Gym On The Corner... (SoS)
1) 4B/8/8 (clinch)
if endurance_percent < 100 - (round - 1) * 5 then 4B/8/8 (clinch)
if endurance_percent > 100 - (round - 1) * 3 then 4B/10/6 (clinch)
if endurance_percent > (opp + 1) * 33 + 15 then 4B/10/6 (clinch)
5) 4B/9/7 (clinch)
if endurance_percent < 100 - (round - 1) * 4 then 4B/8/8 (clinch)
if endurance_percent > 100 - (round - 1) * 3 then 4B/10/6 (clinch)
if endurance_percent > (opp + 1) * 33 + 15 then 4B/10/6 (clinch)
9) 4B/9/7 (clinch)
if endurance_percent < 100 - (round - 1) * 4 then 4B/8/8 (clinch)
if endurance_percent > 100 - (round - 1) * 3 then 4B/11/5 (clinch)
if endurance_percent > (opp + 1) * 33 + 15 then 4B/10/6 (inside)
13) 4B/10/6 (clinch)
if endurance_percent < 100 - (round - 1) * 4 then 4B/8/8 (clinch)
if endurance_percent > 100 - (round - 1) * 3 then 4B/11/5 (clinch)
if endurance_percent > (opp + 1) * 33 + 15 then 4B/10/6 (inside)
17) 4B/10/6 (inside)
if endurance_percent < 100 - (round - 1) * 3 then 4B/8/8 (clinch)
if endurance_percent > 100 - (round - 1) * 2 then 4B/11/5 (inside)
if endurance_percent > (opp + 1) * 33 + 15 then 4B/10/6 (inside)
23) 4B/10/6 (inside)
if endurance_percent < 100 - (round - 1) * 3 then 4B/8/8 (clinch)
if endurance_percent > 100 - (round - 1) * 2 then 4B/11/5 (inside)
if endurance_percent > (opp + 1) * 33 + 15 then 4B/10/6 (inside)
1) if opp = 0 and endurance_percent > 60 then 5H/10/5 (ring)
1) if warnings = 0 then cheat;
1) if round = 8 and endurance_percent < 70 then 1/1/8 (clinch);
1) if round = 12 and endurance_percent < 70 then 1/1/8 (clinch);
1) if round = 16 and endurance_percent < 70 then 1/1/8 (clinch);
1) if round = 21 and endurance_percent < 70 then 1/1/8 (clinch);
1) if 2 * (mystuns - hisstuns) > round then 4H/8/8 (clinch);
1) if 2 * (myknockdowns - hisknockdowns) > round then 4H/8/8 (clinch)
25) 4H/9/7 (inside)
stop
Posted by: The Small Gym On The Corner... (SoS)
1) 4B/8/8 (clinch)
if opp = strong and endurance_percent < 100 - (round - 1) * 5 then 4B/7/9 (clinch)
if opp = strong and endurance_percent > 100 - (round - 1) * 3 then 4B/9/7 (clinch)
if opp = strong and endurance_percent > 100 - (round - 1) * 2 then 4B/10/6 (clinch)
if opp = strong and endurance_percent > 100 - (round - 1) then 5B/10/5 (clinch)
if opp < strong and endurance_percent > 69 then 4B/9/7 (clinch)
if opp < strong and endurance_percent > 75 then 4B/10/6 (clinch)
if opp < strong and endurance_percent > 80 then 5B/10/5 (clinch)
if (round = 14 or round = 20) and endurance_percent < 70 then 1/1/8 (clinch)
25) 3H/6/11 (counter)
if endurance_percent > opponent or endurance > opponent then 5H/11/4 (inside);
1) if (opp < 1 or opponent <= weak) and (endurance_percent > 60 or endurance > opponent) then 5H/10/5 (clinch)
stop
Delete Post
Posted by: The Small Gym On The Corner... (SoS) [Winner of 1 Invitational Title] [Winner of 508 Specialty Region Titles] [Winner of 210 Regional Titles] [Winner of 7 World Titles]
Date: 2017-02-13 00:09 | IP: | Moderate This Post
1) 3B/9/8;
if endurance > opponent then 4B/8/8 (ropes);
2) 4B/8/8 (clinch)
if endurance > opponent then 4H/8/8 (ropes);
3) 3H/9/8 (ropes);
if opp = strong and endurance_percent < 100 - (round - 1) * 5 then 4B/7/9 (clinch)
if opp = strong and endurance_percent > 100 - (round - 1) * 3 then 4B/9/7 (clinch)
if opp = strong and endurance_percent > 100 - (round - 1) * 2 then 4B/10/6 (clinch)
if opp = strong and endurance_percent > 100 - (round - 1) then 5B/10/5 (clinch)
if opp < strong and endurance_percent > 69 then 4B/9/7 (clinch)
if opp < strong and endurance_percent > 75 then 4B/10/6 (clinch)
if opp < strong and endurance_percent > 80 then 5B/10/5 (clinch)
6) 4B/8/8 (clinch)
7) 3B/9/8 (inside)
if opp = strong and endurance_percent < 100 - (round - 1) * 5 then 4B/7/9 (clinch)
if opp = strong and endurance_percent > 100 - (round - 1) * 3 then 4B/9/7 (clinch)
if opp = strong and endurance_percent > 100 - (round - 1) * 2 then 4B/10/6 (clinch)
if opp = strong and endurance_percent > 100 - (round - 1) then 5B/10/5 (clinch)
if opp < strong and endurance_percent > 69 then 4B/9/7 (clinch)
if opp < strong and endurance_percent > 75 then 4B/10/6 (clinch)
if opp < strong and endurance_percent > 80 then 5B/10/5 (clinch)
8) 4B/8/8 (clinch)
9) 3B/9/8 (inside)
10) 3H/9/8;
11) 4B/8/8 (clinch)
if opp = strong and endurance_percent < 100 - (round - 1) * 5 then 4B/7/9 (clinch)
if opp = strong and endurance_percent > 100 - (round - 1) * 3 then 4B/9/7 (clinch)
if opp = strong and endurance_percent > 100 - (round - 1) * 2 then 4B/10/6 (clinch)
if opp = strong and endurance_percent > 100 - (round - 1) then 5B/10/5 (clinch)
if opp < strong and endurance_percent > 69 then 4B/9/7 (clinch)
if opp < strong and endurance_percent > 75 then 4B/10/6 (clinch)
if opp < strong and endurance_percent > 80 then 5B/10/5 (clinch)
12) 3B/9/8;
13) 3H/9/8 (inside)
if opp = strong and endurance_percent < 100 - (round - 1) * 5 then 4B/7/9 (clinch)
if opp = strong and endurance_percent > 100 - (round - 1) * 3 then 4B/9/7 (clinch)
if opp = strong and endurance_percent > 100 - (round - 1) * 2 then 4B/10/6 (clinch)
if opp = strong and endurance_percent > 100 - (round - 1) then 5B/10/5 (clinch)
if opp < strong and endurance_percent > 69 then 4B/9/7 (clinch)
if opp < strong and endurance_percent > 75 then 4B/10/6 (clinch)
if opp < strong and endurance_percent > 80 then 5B/10/5 (ropes)
17) 4B/8/8 (clinch)
if opp = strong and endurance_percent < 100 - (round - 1) * 5 then 4B/7/9 (clinch)
if opp = strong and endurance_percent > 100 - (round - 1) * 3 then 4B/9/7 (clinch)
if opp = strong and endurance_percent > 100 - (round - 1) * 2 then 4B/10/6 (clinch)
if opp = strong and endurance_percent > 100 - (round - 1) then 5B/10/5 (clinch)
if opp < strong and endurance_percent > 69 then 4B/9/7 (clinch)
if opp < strong and endurance_percent > 75 then 4B/10/6 (clinch)
if opp < strong and endurance_percent > 80 then 5B/10/5 (clinch)
1) if (round = 14 or round = 20) and endurance_percent < 70 then 1/1/8 (clinch)
if (opp <= 0 or opponent <= weak) and endurance_percent >= 60 then 4H/10/6 (inside)
25) 4H/10/6 (clinch)
if (opponent < tired and endurance_percent > 67) or (endurance > opponent and opponent < tired) then 5H/10/5 (ropes)
stop