Post by llecha on Oct 2, 2020 20:12:02 GMT -5
1) 4B/8/8 (ropes)
2) 4B/8/8 (ropes)
if score < 1 then 5B/8/7 (ropes)
if score < 0 then 6/7/7 (ropes)
if score < -1 then 5B/9/6 (ropes)
if score < -2 then 7/6/7 (ropes)
if opponent = tired and endurance_percent > 67 then 6/8/6 (ropes);
if opponent = tired and endurance_percent > 67 and score > 0 then 5B/9/6 (ropes);
if (round - 11) >= score then 8/5/7 (ropes);
if (round - 11) > score then 5H/11/4 (ropes);
if (round - 11) > score and warnings = 0 then cheat;
6) 4B/8/8 (ropes)
if score < 2 then 5B/8/7 (ropes)
if score < 1 then 7/6/7 (ropes)
if score < 0 then 5B/9/6 (ropes)
if score < -1 then 10/4/6 (ropes)
if endurance_percent < 70 and score > 0 and round = 7 and opp = strong then 1/1/10 (clinch);
if opponent = tired and endurance_percent > 67 then 6/8/6 (ropes);
if opponent = tired and endurance_percent > 67 and score > 0 then 5B/9/6 (ropes);
if (round - 11) >= score then 8/5/7 (ropes);
if (round - 11) > score then 5H/11/4 (ropes);
if (round - 11) > score and warnings = 0 then cheat;
9) 4B/8/8 (ropes)
if score < 2 then 5B/9/6 (ropes)
if score < 1 then 5B/8/7 (ropes)
if score < 0 then 10/4/6 (ropes)
if score < -1 then 13/1/6 (ring)
if opponent = tired and endurance_percent > 67 then 7/7/6 (ropes);
if opponent = tired and endurance_percent > 67 and score > 0 then 5B/10/5 (ropes);
if (round - 11) > score then 5H/10!/5 (ropes);
if endurance_percent < 70 and score > 0 and round < 10 and opp = strong then 1/1/10 (clinch);
11) 13/1/6 (ring)
if score >= 2 then 5B/9/6 (ropes)
if score <= 0 then 5H/12!/3 (ropes)
if score <= 1 and opponent = tired and endurance_percent > 67 and round < 10 then 8/6/6
2) 4B/8/8 (ropes)
if score < 1 then 5B/8/7 (ropes)
if score < 0 then 6/7/7 (ropes)
if score < -1 then 5B/9/6 (ropes)
if score < -2 then 7/6/7 (ropes)
if opponent = tired and endurance_percent > 67 then 6/8/6 (ropes);
if opponent = tired and endurance_percent > 67 and score > 0 then 5B/9/6 (ropes);
if (round - 11) >= score then 8/5/7 (ropes);
if (round - 11) > score then 5H/11/4 (ropes);
if (round - 11) > score and warnings = 0 then cheat;
6) 4B/8/8 (ropes)
if score < 2 then 5B/8/7 (ropes)
if score < 1 then 7/6/7 (ropes)
if score < 0 then 5B/9/6 (ropes)
if score < -1 then 10/4/6 (ropes)
if endurance_percent < 70 and score > 0 and round = 7 and opp = strong then 1/1/10 (clinch);
if opponent = tired and endurance_percent > 67 then 6/8/6 (ropes);
if opponent = tired and endurance_percent > 67 and score > 0 then 5B/9/6 (ropes);
if (round - 11) >= score then 8/5/7 (ropes);
if (round - 11) > score then 5H/11/4 (ropes);
if (round - 11) > score and warnings = 0 then cheat;
9) 4B/8/8 (ropes)
if score < 2 then 5B/9/6 (ropes)
if score < 1 then 5B/8/7 (ropes)
if score < 0 then 10/4/6 (ropes)
if score < -1 then 13/1/6 (ring)
if opponent = tired and endurance_percent > 67 then 7/7/6 (ropes);
if opponent = tired and endurance_percent > 67 and score > 0 then 5B/10/5 (ropes);
if (round - 11) > score then 5H/10!/5 (ropes);
if endurance_percent < 70 and score > 0 and round < 10 and opp = strong then 1/1/10 (clinch);
11) 13/1/6 (ring)
if score >= 2 then 5B/9/6 (ropes)
12) 12/1/7 (ring)
12) if score = 1 then 10/4/6 (ring)
12) if score = 1 and mystuns = 0 and endurance_percent > 67 then 13/1/6 (ring) if score <= 0 then 5H/12!/3 (ropes)
if score <= 1 and opponent = tired and endurance_percent > 67 and round < 10 then 8/6/6