Post by Sin-N-Terrors on Feb 28, 2014 12:38:11 GMT -5
Contributed by Sin
written by: Trafford
Overview of Scouting
by Professor Trafford
In this section we are going to go through the various methods of scouting, both for each statistic and fighters overall and from the simple to the very complex.
Some of the methods described here can take hours to complete and should only be used if you are desperate to win, i.e. you've told Prodigal that you are going to wipe the floor with him and that your appendage is several inches longer than him. In the main you will use simple to medium level scouting dependent upon your opponent.
You should keep in mind the two things that you are looking for:
your opponent's statistics; and
your opponent's tactics.
You should also consider how you look to your opponent. A clear course may be open to your opponent based on your past fights. Armed with this knowledge you may be able to set a suitable trap. As the great Sun Tzu says, know your enemy and know thyself and you will not be defeated in over 1,000 battles. Scout yourself as much as your opponent and take advantage of easier fights to generate a smoke screen.
Simple scouting
Simple scouting would look at:
whether your opponent tires quickly. At low statuses, some managers often make mistakes with very low endurance which can be easily exploited. Why waste time with complex scouting when you know 3B/6/11 will kill your opponent?
the number of KO's your opponent has and when they are made. If your opponent has knocked out his last 7 opponents in the first round, it might be a good idea to defend.
Does your opponent follow the same plan time and again? If in doubt, follow what he has done in the past, produce the counter plan and don't waste time on anything else.
How many punches does he land, if its lots then high speed etc.
This will not give you the exact stats, but a rough approximation. Against easy opponents though if you stick to your strengths it should be sufficient.
Medium scouting
Here we are looking to gain precise stats (or near as makes little difference) but we are not going to spend ages. The methods to find the stats are as follows:
STR and AGL:
Certain combinations produce certain weights. If a fighter has fought underweight at 2 different weights, then by trial and error you should be able to find the correct str and agl at the second weight change. This will give you a reference point to create the opponent sometime in the past and will be a short jump to his latest set of stats. For heavyweights, you should get this precisely. The flipside of this is you should consider how an opponent can scout you. Never fight underweight, if fighting at heavyweight play around with the practice simulator and try and find a set of weights where you can trick your opponent, use different builds, try anything that will make it difficult for your opponent. Remember, if he uses the wrong style, you start at an ap advantage.
2. Speed:
This is the thing that most people ask me about and you are just going to have to accept that under this system it's a guess. One way to scout speed is to note the number of punches landed as a percentage in each fight and over time attempt to extrapolate where there are significant changes in punches landed. Also consider when the fighter uses feint or counter first, he is likely to train speed for these fights.
3. Chin:
Again this must be guessed. How often is the opponent stunned? If the answer is not often, except against a flasher then its probably 10-11. If he gets stunned occasionally in normal fights then 8-9. If you see a KO against a balanced guy not being particularly aggressive then 6-7. If the guy can use allout consistently without being stunned then he's probably 13+
4. conditioning:
The trick here is to think that effective conditioning is between 15-18 and even if you are wrong and its say 20 or 13, don't worry because your plan will be more effective anyway. Look for someone with con too low and if so punish them mercilessly. Don't play around, just go straight for the weakness and avoid overly complex plans that will allow your opponent off the hook.
5. KP:
Look at the fights and the effect on the opponents. If he has stunned someone who rarely gets stunned then the chances are he has KP. I wouldn't worry too much about this. As discussed in the fight plan section, against KP guys you are looking to cut off their endurance with body shots, a reasonable capital investment anyway. What you should do though is look at this as an opportunity, you may, if your fighter has 0 KP get the opportunity to take a risk and go for a 1stround KO. If you have this, do not waste it, make you fighter look more dangerous than he is and go further, call someone out after and drag him into the next fight. You will be fighting at an advantage.
6. Cuts:
Assume 1 and take anything else as a bonus but don't rely on the cuts you get.
7. Height:
You have this.
Here you are looking for accuracy, try to be precise and consider what are the combinations of stats that fit together.
You should also note the style of your opponent. What did he do when he fought a similar fighter to your own? Like as not he will do it again, especially if he was successful last time. What round does he rest in, is it always the 7th? What does he do in the last few rounds? Does he go for a KO if 1 round down? Its unfortunate that heavyweight flashers have been crippled but this was often the pure art of looking into the heart of your opponent and sense will he go 1B/1/18 or 2H/4/14.
Advanced level scouting
Some people say certain managers are unscoutable. Unfortunately, however hard you try, you often have to face crappy managers, those people who are easy to scout and this gives you a way in. Sometimes you should avoid scouting the fight directly but scout a crappy opponent, who fought underweight a few times, or better still one that you have already fought. Armed with the precise stats of one of your opponent's opponent it is an easy step to cross reference to the opponent's stats. Just recreate the fight and play around with the stats until your opponent's stats drop out.
If you can get hold of one of your opponent's opponents via swaps etc then this is a real bonus. For your best fighters, try to cover their tracks and pick up any fighters thrown out and hide them away. Do not leave yourself exposed.
So if you are stumped and facing Prodigal, then don't bother to scout him directly, just pick on one of his recent opponents and out the stats will come.
Thank you for taking Overview of Scouting by Professor Trafford
written by: Trafford
Overview of Scouting
by Professor Trafford
In this section we are going to go through the various methods of scouting, both for each statistic and fighters overall and from the simple to the very complex.
Some of the methods described here can take hours to complete and should only be used if you are desperate to win, i.e. you've told Prodigal that you are going to wipe the floor with him and that your appendage is several inches longer than him. In the main you will use simple to medium level scouting dependent upon your opponent.
You should keep in mind the two things that you are looking for:
your opponent's statistics; and
your opponent's tactics.
You should also consider how you look to your opponent. A clear course may be open to your opponent based on your past fights. Armed with this knowledge you may be able to set a suitable trap. As the great Sun Tzu says, know your enemy and know thyself and you will not be defeated in over 1,000 battles. Scout yourself as much as your opponent and take advantage of easier fights to generate a smoke screen.
Simple scouting
Simple scouting would look at:
whether your opponent tires quickly. At low statuses, some managers often make mistakes with very low endurance which can be easily exploited. Why waste time with complex scouting when you know 3B/6/11 will kill your opponent?
the number of KO's your opponent has and when they are made. If your opponent has knocked out his last 7 opponents in the first round, it might be a good idea to defend.
Does your opponent follow the same plan time and again? If in doubt, follow what he has done in the past, produce the counter plan and don't waste time on anything else.
How many punches does he land, if its lots then high speed etc.
This will not give you the exact stats, but a rough approximation. Against easy opponents though if you stick to your strengths it should be sufficient.
Medium scouting
Here we are looking to gain precise stats (or near as makes little difference) but we are not going to spend ages. The methods to find the stats are as follows:
STR and AGL:
Certain combinations produce certain weights. If a fighter has fought underweight at 2 different weights, then by trial and error you should be able to find the correct str and agl at the second weight change. This will give you a reference point to create the opponent sometime in the past and will be a short jump to his latest set of stats. For heavyweights, you should get this precisely. The flipside of this is you should consider how an opponent can scout you. Never fight underweight, if fighting at heavyweight play around with the practice simulator and try and find a set of weights where you can trick your opponent, use different builds, try anything that will make it difficult for your opponent. Remember, if he uses the wrong style, you start at an ap advantage.
2. Speed:
This is the thing that most people ask me about and you are just going to have to accept that under this system it's a guess. One way to scout speed is to note the number of punches landed as a percentage in each fight and over time attempt to extrapolate where there are significant changes in punches landed. Also consider when the fighter uses feint or counter first, he is likely to train speed for these fights.
3. Chin:
Again this must be guessed. How often is the opponent stunned? If the answer is not often, except against a flasher then its probably 10-11. If he gets stunned occasionally in normal fights then 8-9. If you see a KO against a balanced guy not being particularly aggressive then 6-7. If the guy can use allout consistently without being stunned then he's probably 13+
4. conditioning:
The trick here is to think that effective conditioning is between 15-18 and even if you are wrong and its say 20 or 13, don't worry because your plan will be more effective anyway. Look for someone with con too low and if so punish them mercilessly. Don't play around, just go straight for the weakness and avoid overly complex plans that will allow your opponent off the hook.
5. KP:
Look at the fights and the effect on the opponents. If he has stunned someone who rarely gets stunned then the chances are he has KP. I wouldn't worry too much about this. As discussed in the fight plan section, against KP guys you are looking to cut off their endurance with body shots, a reasonable capital investment anyway. What you should do though is look at this as an opportunity, you may, if your fighter has 0 KP get the opportunity to take a risk and go for a 1stround KO. If you have this, do not waste it, make you fighter look more dangerous than he is and go further, call someone out after and drag him into the next fight. You will be fighting at an advantage.
6. Cuts:
Assume 1 and take anything else as a bonus but don't rely on the cuts you get.
7. Height:
You have this.
Here you are looking for accuracy, try to be precise and consider what are the combinations of stats that fit together.
You should also note the style of your opponent. What did he do when he fought a similar fighter to your own? Like as not he will do it again, especially if he was successful last time. What round does he rest in, is it always the 7th? What does he do in the last few rounds? Does he go for a KO if 1 round down? Its unfortunate that heavyweight flashers have been crippled but this was often the pure art of looking into the heart of your opponent and sense will he go 1B/1/18 or 2H/4/14.
Advanced level scouting
Some people say certain managers are unscoutable. Unfortunately, however hard you try, you often have to face crappy managers, those people who are easy to scout and this gives you a way in. Sometimes you should avoid scouting the fight directly but scout a crappy opponent, who fought underweight a few times, or better still one that you have already fought. Armed with the precise stats of one of your opponent's opponent it is an easy step to cross reference to the opponent's stats. Just recreate the fight and play around with the stats until your opponent's stats drop out.
If you can get hold of one of your opponent's opponents via swaps etc then this is a real bonus. For your best fighters, try to cover their tracks and pick up any fighters thrown out and hide them away. Do not leave yourself exposed.
So if you are stumped and facing Prodigal, then don't bother to scout him directly, just pick on one of his recent opponents and out the stats will come.
Thank you for taking Overview of Scouting by Professor Trafford