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Post by llecha on Feb 28, 2014 19:13:41 GMT -5
Contributed by Pllwritten by: Unforgiven This fighter "dances" to win rounds as a sissy but he also has the power to possibly knock someone out immediately if they get too aggressive. Dancers builds will usually be light to allow them to be tall enough to gain speed and agility bonuses needed to "dance" and "counter" an aggressive opponent. Training notes: move speed to >=13, agility slightly more than speed, and strength -9/kp-3 as soon as possible. The speed is needed to combine with your height to make your counter attacks effective. Fighter type goals- 1. win the fight on points 2. if fight cannot be won on points or opponent is severely injuring you, k.o. opponent 3. If fight is won on points take the rest of the fight off while protecting yourself from allout attacks and other physical damage. Please note this is a generic plan and will not be suitable vs all opponents but it will get you started for your first fight and it gives you the idea about that your basic plan should suit your fighters strengths.
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