Post by llecha on Mar 1, 2014 19:11:00 GMT -5
Contributed by Pll
written by: Unforgiven
This difficult fighter to manage relies on the fact that given his versatility he will have an attribute advantage of some sort vs all fighters. Although he does nothing specifically well he can slug or dance equally as needed. As with sluggers builds are generally heavy to allow less aps in height and more in strength, speed and agility the impact aps.
Training notes: simply continue training strength speed and agilty in turn keeping all three attributes fairly close. Remember to pay attention to your weight so as not to become heavy for your division
Fighter type goals- the goals of this fighter are strongly based upon proper scouting of your opponent, But generally they are as follows :
1. Slug to the body vs weak fighters to tire them and then win on points with high power scoring rounds or slapping with high aggression and 1 power late.
2. Beat strong fighters by keeping endurance close early by moderate slugging to the body then out scoring them late by dancing with some power.
Please note this is a generic plan and will not be suitable vs all opponents but it will get you started for your first fight and it gives you the idea about that your basic plan should suit your fighters strengths.
Click on the "fight plans" link on your home webl page and then click "create plan" "advanced form" and type this plan. Name it Balanced level 1.
Dont worry if you dont understand what every line means or how it works, we will be discussing basic fight planning in the next section.
written by: Unforgiven
This difficult fighter to manage relies on the fact that given his versatility he will have an attribute advantage of some sort vs all fighters. Although he does nothing specifically well he can slug or dance equally as needed. As with sluggers builds are generally heavy to allow less aps in height and more in strength, speed and agility the impact aps.
Training notes: simply continue training strength speed and agilty in turn keeping all three attributes fairly close. Remember to pay attention to your weight so as not to become heavy for your division
Fighter type goals- the goals of this fighter are strongly based upon proper scouting of your opponent, But generally they are as follows :
1. Slug to the body vs weak fighters to tire them and then win on points with high power scoring rounds or slapping with high aggression and 1 power late.
2. Beat strong fighters by keeping endurance close early by moderate slugging to the body then out scoring them late by dancing with some power.
Please note this is a generic plan and will not be suitable vs all opponents but it will get you started for your first fight and it gives you the idea about that your basic plan should suit your fighters strengths.
Click on the "fight plans" link on your home webl page and then click "create plan" "advanced form" and type this plan. Name it Balanced level 1.
Dont worry if you dont understand what every line means or how it works, we will be discussing basic fight planning in the next section.