Post by llecha on Mar 1, 2014 19:12:26 GMT -5
Contributed by Pll
written by: Unforgiven
This fighter uses his great strength to beat opponents into submission or make them too tired to fight effectively. Builds are generally heavy to very heavy to allow more points in Ap distribution.
Training notes: For damage effeciency keep your speed 1/2 your strength and agility slightly over speed. Train these three stats in turn keeping the aforementioned ratios. Remember to pay attention to your fighters weight so as not to become to heavy for your division.
Fighter type goals-
1. work the body to tire opponent.
2A. If opponent is very tired continue working the body and finish him for the k.o. either by working the body until his conditioning is gone or a late head shot.
2B. if opponent is tired, but not tired enough to finish off, and score is close, you can try to win rounds to take the fight on points
3. if fight is impossible to win on points continue working the body to damage the oppone
Please note this is a generic plan and will not be suitable vs all opponents but it will get you started for your first fight and it gives you the idea about that your basic plan should suit your fighters strengths.
Click on the "fight plans" link on your home webl page and then click "create plan" "advanced form" and type this plan. Name it Slugger level 1.
Dont worry if you dont understand what every line means or how it works, we will be discussing basic fight planning in the next section.
written by: Unforgiven
This fighter uses his great strength to beat opponents into submission or make them too tired to fight effectively. Builds are generally heavy to very heavy to allow more points in Ap distribution.
Training notes: For damage effeciency keep your speed 1/2 your strength and agility slightly over speed. Train these three stats in turn keeping the aforementioned ratios. Remember to pay attention to your fighters weight so as not to become to heavy for your division.
Fighter type goals-
1. work the body to tire opponent.
2A. If opponent is very tired continue working the body and finish him for the k.o. either by working the body until his conditioning is gone or a late head shot.
2B. if opponent is tired, but not tired enough to finish off, and score is close, you can try to win rounds to take the fight on points
3. if fight is impossible to win on points continue working the body to damage the oppone
Please note this is a generic plan and will not be suitable vs all opponents but it will get you started for your first fight and it gives you the idea about that your basic plan should suit your fighters strengths.
Click on the "fight plans" link on your home webl page and then click "create plan" "advanced form" and type this plan. Name it Slugger level 1.
Dont worry if you dont understand what every line means or how it works, we will be discussing basic fight planning in the next section.