Post by llecha on Mar 1, 2014 19:13:44 GMT -5
Contributed by Pll
written by: Unforgiven
This fighter uses is massive strength to tire opponents to the point of k.o. or exhaustion giving them the ability to win the remaining rounds. When they use the style "clinch" they gain agility vs weaker opponents. Builds are generally heavy to allow less aps in height and more for strength and speed unless a light build is needed to make weight.
Training notes: Personally I like to move my clinchers speed a little over 1/2 your strength and eventually agility to 1/2 strength. keep in mind this may neccessitate changing weight divisions. This in effect makes them more of a slugger. If you want to keep an prototypical clincher build then train to keep speed at 1/3 strength and agility just below 10.
Fighter type goals-
1. work the body to tire opponent
2. if opponent is very tired finish him with body shots and a late head shot
3. if opp is tired and score is close, can try to win rounds to take the fight on points
3. if fight is impossible to win on points continue working the body to damage the opponent enough for a late k.o. attempt
Please note this is a generic plan and will not be suitable vs all opponents but it will get you started for your first fight and it gives you the idea about that your basic plan should suit your fighters strengths.
Click on the "fight plans" link on your home webl page and then click "create plan" "advanced form" and type this plan. Name it Clincher level 1.
Dont worry if you dont understand what every line means or how it works, we will be discussing basic fight planning in the next section
written by: Unforgiven
This fighter uses is massive strength to tire opponents to the point of k.o. or exhaustion giving them the ability to win the remaining rounds. When they use the style "clinch" they gain agility vs weaker opponents. Builds are generally heavy to allow less aps in height and more for strength and speed unless a light build is needed to make weight.
Training notes: Personally I like to move my clinchers speed a little over 1/2 your strength and eventually agility to 1/2 strength. keep in mind this may neccessitate changing weight divisions. This in effect makes them more of a slugger. If you want to keep an prototypical clincher build then train to keep speed at 1/3 strength and agility just below 10.
Fighter type goals-
1. work the body to tire opponent
2. if opponent is very tired finish him with body shots and a late head shot
3. if opp is tired and score is close, can try to win rounds to take the fight on points
3. if fight is impossible to win on points continue working the body to damage the opponent enough for a late k.o. attempt
Please note this is a generic plan and will not be suitable vs all opponents but it will get you started for your first fight and it gives you the idea about that your basic plan should suit your fighters strengths.
Click on the "fight plans" link on your home webl page and then click "create plan" "advanced form" and type this plan. Name it Clincher level 1.
Dont worry if you dont understand what every line means or how it works, we will be discussing basic fight planning in the next section