Post by llecha on Mar 1, 2014 19:16:49 GMT -5
Contributed by Pll
written by: Unforgiven
(Special section commentated by Bangladesh)
This fighter will dance to win rounds but if you use toomuch aggression or try to slug him too much he will use his monstrous kp ratio to stun or knock you out at any point in the fight.
Training notes: Keep strength, agility, and speed within 1 to 3 points of each other. Before 18 status make sure chin is at the 12-13 level. At the lower the weights you may want 1 more point of chin as there are more aps to spend in the main attributes since you need less height to make weight.
Fighter type goals-
1. win the fight on points
2. if fight cannot be won on points or opp is severly injuring you, knock him out
3. if fight is won on points take the rest of the fight off protecting yourself from allout attacks and severe physical damage
1) 6/1/13 (outside)
2) if roundswon = 0 then 7/1/12 (outside)
3) 7/1/12 (outside)
3) if roundswon = 0 then 8/1/11 (outside)
4) if roundswon > 0 then 6/1/13 (outside)
4) if roundswon = 0 then 9/1/10 (outside)
5) if score = 2 then 6/1/13 (outside)
5) if score = 1 then 7/1/12 (outside)
5) if score = 0 then 8/1/11 (outside)
5) if score = -1 then 9/1/10 (outside)
6) if score =< 0 then 8/1/11 (outside)
6) if score < -2 then 11/1/8 (outside)
2) if score > (round-2) then 6/1/13 (outside)
if endurance_percent < 100 - (round - 1) * 5 and mystuns < hisstuns then 5H/11/4 (inside);
if round = 5 and score < -1 then 5H/11/4 (inside)
if endurance_percent > 100 - (round - 1) * 2 and score < -1 then 5H/10/5 (allout);
#Opp=weak
1) if opp = 0 and endurance_percent >=60 then 5H/11/4 (inside)
#Rest
1) if endurance_percent < 70 and (round=7 or round = 9) and score < 12 - round and score > 0 then 1/1/9 (outside)
# Fight locked up
if (score > 15 - round or roundswon >=8) and opp > 0 then 4H/5/11 (counter)
#Towel
1) if endurance_percent < 50 and score < 0 and opp = 2 then towel.
Please note this is a generic plan and will not be suitable vs all opponents but it will get you started for your first fight and it gives you the idea about that your basic plan should suit your fighters strengths.
Click on the "fight plans" link on your home webl page and then click "create plan" "advanced form" and type this plan. Name it kpbalanced level 1.
Dont worry if you dont understand what every line means or how it works, we will be discussing basic fight planning in the next section
written by: Unforgiven
(Special section commentated by Bangladesh)
This fighter will dance to win rounds but if you use toomuch aggression or try to slug him too much he will use his monstrous kp ratio to stun or knock you out at any point in the fight.
Training notes: Keep strength, agility, and speed within 1 to 3 points of each other. Before 18 status make sure chin is at the 12-13 level. At the lower the weights you may want 1 more point of chin as there are more aps to spend in the main attributes since you need less height to make weight.
Fighter type goals-
1. win the fight on points
2. if fight cannot be won on points or opp is severly injuring you, knock him out
3. if fight is won on points take the rest of the fight off protecting yourself from allout attacks and severe physical damage
1) 6/1/13 (outside)
2) if roundswon = 0 then 7/1/12 (outside)
3) 7/1/12 (outside)
3) if roundswon = 0 then 8/1/11 (outside)
4) if roundswon > 0 then 6/1/13 (outside)
4) if roundswon = 0 then 9/1/10 (outside)
5) if score = 2 then 6/1/13 (outside)
5) if score = 1 then 7/1/12 (outside)
5) if score = 0 then 8/1/11 (outside)
5) if score = -1 then 9/1/10 (outside)
6) if score =< 0 then 8/1/11 (outside)
6) if score < -2 then 11/1/8 (outside)
2) if score > (round-2) then 6/1/13 (outside)
if endurance_percent < 100 - (round - 1) * 5 and mystuns < hisstuns then 5H/11/4 (inside);
if round = 5 and score < -1 then 5H/11/4 (inside)
if endurance_percent > 100 - (round - 1) * 2 and score < -1 then 5H/10/5 (allout);
#Opp=weak
1) if opp = 0 and endurance_percent >=60 then 5H/11/4 (inside)
#Rest
1) if endurance_percent < 70 and (round=7 or round = 9) and score < 12 - round and score > 0 then 1/1/9 (outside)
# Fight locked up
if (score > 15 - round or roundswon >=8) and opp > 0 then 4H/5/11 (counter)
#Towel
1) if endurance_percent < 50 and score < 0 and opp = 2 then towel.
Please note this is a generic plan and will not be suitable vs all opponents but it will get you started for your first fight and it gives you the idea about that your basic plan should suit your fighters strengths.
Click on the "fight plans" link on your home webl page and then click "create plan" "advanced form" and type this plan. Name it kpbalanced level 1.
Dont worry if you dont understand what every line means or how it works, we will be discussing basic fight planning in the next section