Post by llecha on Dec 28, 2015 19:03:52 GMT -5
Rays WEBL help page
Responses to a question ask by BRIGGSY`S BASHERS
Just out of curiosity (not stupidity..) what do manager out there, new and old think the five basic rules of creating and managing a good fighter are?
Posted by: Sanford BTP
1) fighter build
2) scouting
3) fight plans
4) spinning skulls on gympage
5) cool soundtrack in fighter description
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Posted by: TBH Division San Diego
1) Know the fighter build and what you want it to become at 94AP and 110AP
2) Start off with as much Str and Agi as possible to limit weight shifts...
3) Keep an ace in the hole if you have KP hide it as long as you can...
4) Dont become one dimensional change up your plan frequently
5) Use the bad gyms to your benifit if a stock plan can beat them use the same one and make people think you auto pilot....
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Posted by: Ray Smith (Legend in my own Mind)
1) luck
2) fighter build
3) what TBH Division San Diego said (ussing a FP you norm would'nt against crappy Opp. to make your fighter look more diverce than he is)
4) don't over think things
5) use the resourse avalible to you (help pages, region message boards, asking people in simbot chat)
--------------------------------------------------------------------------------
Posted by: Invincible Iain (Double I)(TDC)
1) Read the help pages and ask questions, dont think any question is too daft, see if you have a regional forum and get to know other managers from the region, read this Q&A forum and cut and paste anything from anywhere that you may find usefull.
2) Run a small gym and keep all your fighters similar style, dont try and run before you can walk, when you start winning more than you lose you can create extra fighters and explore more styles, but there is no rush, do things properly rather than taking shortcuts, looking at other FP's is good, sim them, see what they do and how they work by all means, but understand FP's and write your own from the start, once you understand how to stack a FP and set up a fighter well you are half way there, but you MUST understand how things work, simply cutting and pasting FP's and using them with minimal knowlegde may get you a few quick wins but it wont help in the long run.
3) Keep fighters simple, a nice rule for newer managers is simply make all fighters with 10 Chin, 14 Con, low cuts and no KP and never have speed as the highest stat. Keep all your fighters similar to begin with and master a style before moving to something else, dont confuse yourself by having a gym with a mish mash of different styles.
4) Keep FP's simple, simply have 3 sections, beginning, middle and end of fight, just track score to begin with and as you go along add to the FP's, as you get more familiar with the sim you can then add stuff like stuns, cuts and endurance cons to your plans. A very simple FP example that would basically track score may look something like this.
1) 5B/7/8 (ring)
1) if score < 0 then 5/7/8 (ring)
1) if score <= -2 then 6/6/8 (ring)
5) 5/7/8 (ring)
5) if score < 0 then 6/6/8 (ring)
5) if score <= -2 then 7/5/8 (ring)
5) if score > 0 then 5B/7/8 (ring)
9) 7/5/8 (ring)
9) if score < 0 then 8/4/8 (ring)
9) if score > 0 then 6/6/8 (ring)
9) if score > 1 then 5H/7/8 (ring)
1) if score < round - 9 then 8/3/9 (ring)
1) if score < round - 11 then 9/3/8 (ring)
1) if score > 14 - round then 5H/7/8 (ring)
1) if score < 14 - round and opp = 2 then towel
5) Have fun, play with styles you enjoy and dont worry about early losses, use the losses, go back and look at a FP after you lose and see WHY you lost, make changes and keep improving things gradually, go back again and again and again and.....you get the picture, but go back again and read the help pages, you can never do this too often as it keeps things fresh and refreshed in your mind.
--------------------------------------------------------------------------------
Posted by: Morongo Valley Powerhouse II (WTA Inc)
1) cut and paste Iains plan into your gym
2) Network.....you'd be surprised how many of the good managers in this game will share a wealth of knowledge if only asked.
3) K.I.S.S. Everyone likes to make a few bizarre/experimental fighters here and again but,they usually falter. Simple well built fighters with simple well built FPs will work wonders.
4) Scout yourself. Learn how not to lose and then figure out how to win. Far to many gyms in regionals seem to let their fighters lose the same way over and over again. Fix your weaknesses,build your strengths.
5) Have fun and keep yourself interested.
--------------------------------------------------------------------------------
Posted by: Fulgin Family
1. Have fun
2. If you are not having fun go back to step 1.
3. Listen to everybodies advice and keep what works.
4. Participate in your region, it's a great way to meet guys and learn from them what they know.
5. Make sure you HAVE FUN!
f.
--------------------------------------------------------------------------------
Posted by: The Rife Factory (A Study in Simonology)
Screwing around for fun is fine, but to be successful over the long run this is my take (note, some is agreeing with other people who posted)
1. Simplicity- A few basic fighter types and none of them too extreme. There have been people with huge success using just one basic fighter type. Variety is greatly over-rated. Learn how to use the fighters you have with maximum efficiency.
2. Fight Plans- As #1 was simplicity, guess what? Just make sure the fight plan functions properly to begin with. As with #1 work on perfecting a set of basic fight plans (this is why you don't want 20 different fighter types), variety is hugely over-rated here. Making plans that can adjust to the fight is more important.
3. Injury points- Winning fights is actually the first thing people learn. To succeed in the long run though you need to do it while taking less damage. Once you learn how to win fights somewhat consistently, learn how to minimize damage taken.
4. Practice- Never let a winning fight plan/fighter stand. Concentrate on learning how to beat your own fighter in the practice ring. When you can do it, then start over with a new figher/fight plan. Success is meaningless, what you need to do is learn to plug the weaknesses (note, mostly this is just finding balance between doing what you do well and minimizing your own weak spot).
5. Do not listen to everyone's advice. If you read my own help pages great, but question everything you hear or read. Learn to understand why something is true or not and why it works or not. Do not ever just copy what someone tells you to do. Also, a lot of advice is just bad, and anyone can be wrong about something. Advice is good (or why would I write this), but only if you can confirm it.
--------------------------------------------------------------------------------
Posted by: Circle of Discipline ((Evil Empire)Punches in Bunches)
1) Play the game for the fun of it and the wins will follow.
2) Fighting lots of fighter types is fun and fighting unusual fighter types is fun as well. You will lose some fights but will learn piles from these fighters. When your done with them scrap them and move on.
3) Don't be afraid to try new things, sometimes it works and sometimes it doesn't but it all makes you better. Losing fights is one off the best ways to learn in this game.
4) Don't be intimidated by the big gym's, you learn the most from these fights.
5) Don't worry about your record.
-CoD-
--------------------------------------------------------------------------------
Posted by: Sardonic`s Gym <UV>
1) Networking -- is key. You can read the help pages thirty times, but if you don't understand it... you won't be helped. Talk to people -- on the forums, on your regional forum, get in a clan if possible. The more people you know, the more potentital for learning you have.
2) Efficiency -- Make sure to understand it, as it does make a big difference in how you play the game. Badbit's explanation is good, and Unforgiven has one in the works that should help immensely... but until you get a grasp on this (and I'm not sure I fully do), you can't be a 'real' contender.
3) Patience -- Often times, when someone first joins the game, they see the fighter creation screen... and just throw numbers at it. I did, as well as many others... "Conditioning? Who needs that, I'll be too strong for them to handle!". Take the time to read up on what each ability point gives, and find the best mix of them possible. You _will_ lose, and from that, you can learn how to stop similar fighters in the future. Practice fights are your friend.
4) Simbot/IRC -- It's a good group that gathers on the IRC Channel, and more often than not, they're willing to help too. Between what knowledge you can gain from the simbot, as well as what others lend to you -- it's an excellent source for learning.
5) Activity -- Keep yourself active in the game. Join Tournaments, join the Extreme region, join whatever you can... as every bit of learning you have will help in the long run. As someone once said, "This game has such a high learning curve that it only continues due to the willingness the community has to help". The more people you know/associate with -- the more help you'll have.
--------------------------------------------------------------------------------
Posted by: Ragnarok [KoP] (Wehe den Besiegten!) [Moderator] [Winner of 6 Specialty Region Titles] [Winner of 21 Regional Titles]
Date: Tuesday December 15, 2009 - 3:46 PM
1. I wouldn't bother with KP to start with. Get used to endurance. So, create fighters with 0KP. 10 chin is fine. 13 / 14 conditioning likewise.
2. Low cut resistance EVERY time. Otherwise, you are wasting ability points and being inefficient. Very few fights get stopped on cuts.
3. Do not make stronger fighters. Hard work to manage for newbies. Heavies likewise as so many APs are wasted in height, so it becomes more of a battle of fightplans.
4. Put this line at the bottom of EVERY SINGLE FIGHT PLAN that you write:
if endurance_percent < 50 and opp = 2 and score < 0 then towel.
In other words, if you are less than half-fit, opponent is 67 percent or better and you are behind, throw the towel. Otherwise you will severely shorten the life of your fighter.
Responses to a question ask by BRIGGSY`S BASHERS
Just out of curiosity (not stupidity..) what do manager out there, new and old think the five basic rules of creating and managing a good fighter are?
Posted by: Sanford BTP
1) fighter build
2) scouting
3) fight plans
4) spinning skulls on gympage
5) cool soundtrack in fighter description
--------------------------------------------------------------------------------
Posted by: TBH Division San Diego
1) Know the fighter build and what you want it to become at 94AP and 110AP
2) Start off with as much Str and Agi as possible to limit weight shifts...
3) Keep an ace in the hole if you have KP hide it as long as you can...
4) Dont become one dimensional change up your plan frequently
5) Use the bad gyms to your benifit if a stock plan can beat them use the same one and make people think you auto pilot....
--------------------------------------------------------------------------------
Posted by: Ray Smith (Legend in my own Mind)
1) luck
2) fighter build
3) what TBH Division San Diego said (ussing a FP you norm would'nt against crappy Opp. to make your fighter look more diverce than he is)
4) don't over think things
5) use the resourse avalible to you (help pages, region message boards, asking people in simbot chat)
--------------------------------------------------------------------------------
Posted by: Invincible Iain (Double I)(TDC)
1) Read the help pages and ask questions, dont think any question is too daft, see if you have a regional forum and get to know other managers from the region, read this Q&A forum and cut and paste anything from anywhere that you may find usefull.
2) Run a small gym and keep all your fighters similar style, dont try and run before you can walk, when you start winning more than you lose you can create extra fighters and explore more styles, but there is no rush, do things properly rather than taking shortcuts, looking at other FP's is good, sim them, see what they do and how they work by all means, but understand FP's and write your own from the start, once you understand how to stack a FP and set up a fighter well you are half way there, but you MUST understand how things work, simply cutting and pasting FP's and using them with minimal knowlegde may get you a few quick wins but it wont help in the long run.
3) Keep fighters simple, a nice rule for newer managers is simply make all fighters with 10 Chin, 14 Con, low cuts and no KP and never have speed as the highest stat. Keep all your fighters similar to begin with and master a style before moving to something else, dont confuse yourself by having a gym with a mish mash of different styles.
4) Keep FP's simple, simply have 3 sections, beginning, middle and end of fight, just track score to begin with and as you go along add to the FP's, as you get more familiar with the sim you can then add stuff like stuns, cuts and endurance cons to your plans. A very simple FP example that would basically track score may look something like this.
1) 5B/7/8 (ring)
1) if score < 0 then 5/7/8 (ring)
1) if score <= -2 then 6/6/8 (ring)
5) 5/7/8 (ring)
5) if score < 0 then 6/6/8 (ring)
5) if score <= -2 then 7/5/8 (ring)
5) if score > 0 then 5B/7/8 (ring)
9) 7/5/8 (ring)
9) if score < 0 then 8/4/8 (ring)
9) if score > 0 then 6/6/8 (ring)
9) if score > 1 then 5H/7/8 (ring)
1) if score < round - 9 then 8/3/9 (ring)
1) if score < round - 11 then 9/3/8 (ring)
1) if score > 14 - round then 5H/7/8 (ring)
1) if score < 14 - round and opp = 2 then towel
5) Have fun, play with styles you enjoy and dont worry about early losses, use the losses, go back and look at a FP after you lose and see WHY you lost, make changes and keep improving things gradually, go back again and again and again and.....you get the picture, but go back again and read the help pages, you can never do this too often as it keeps things fresh and refreshed in your mind.
--------------------------------------------------------------------------------
Posted by: Morongo Valley Powerhouse II (WTA Inc)
1) cut and paste Iains plan into your gym
2) Network.....you'd be surprised how many of the good managers in this game will share a wealth of knowledge if only asked.
3) K.I.S.S. Everyone likes to make a few bizarre/experimental fighters here and again but,they usually falter. Simple well built fighters with simple well built FPs will work wonders.
4) Scout yourself. Learn how not to lose and then figure out how to win. Far to many gyms in regionals seem to let their fighters lose the same way over and over again. Fix your weaknesses,build your strengths.
5) Have fun and keep yourself interested.
--------------------------------------------------------------------------------
Posted by: Fulgin Family
1. Have fun
2. If you are not having fun go back to step 1.
3. Listen to everybodies advice and keep what works.
4. Participate in your region, it's a great way to meet guys and learn from them what they know.
5. Make sure you HAVE FUN!
f.
--------------------------------------------------------------------------------
Posted by: The Rife Factory (A Study in Simonology)
Screwing around for fun is fine, but to be successful over the long run this is my take (note, some is agreeing with other people who posted)
1. Simplicity- A few basic fighter types and none of them too extreme. There have been people with huge success using just one basic fighter type. Variety is greatly over-rated. Learn how to use the fighters you have with maximum efficiency.
2. Fight Plans- As #1 was simplicity, guess what? Just make sure the fight plan functions properly to begin with. As with #1 work on perfecting a set of basic fight plans (this is why you don't want 20 different fighter types), variety is hugely over-rated here. Making plans that can adjust to the fight is more important.
3. Injury points- Winning fights is actually the first thing people learn. To succeed in the long run though you need to do it while taking less damage. Once you learn how to win fights somewhat consistently, learn how to minimize damage taken.
4. Practice- Never let a winning fight plan/fighter stand. Concentrate on learning how to beat your own fighter in the practice ring. When you can do it, then start over with a new figher/fight plan. Success is meaningless, what you need to do is learn to plug the weaknesses (note, mostly this is just finding balance between doing what you do well and minimizing your own weak spot).
5. Do not listen to everyone's advice. If you read my own help pages great, but question everything you hear or read. Learn to understand why something is true or not and why it works or not. Do not ever just copy what someone tells you to do. Also, a lot of advice is just bad, and anyone can be wrong about something. Advice is good (or why would I write this), but only if you can confirm it.
--------------------------------------------------------------------------------
Posted by: Circle of Discipline ((Evil Empire)Punches in Bunches)
1) Play the game for the fun of it and the wins will follow.
2) Fighting lots of fighter types is fun and fighting unusual fighter types is fun as well. You will lose some fights but will learn piles from these fighters. When your done with them scrap them and move on.
3) Don't be afraid to try new things, sometimes it works and sometimes it doesn't but it all makes you better. Losing fights is one off the best ways to learn in this game.
4) Don't be intimidated by the big gym's, you learn the most from these fights.
5) Don't worry about your record.
-CoD-
--------------------------------------------------------------------------------
Posted by: Sardonic`s Gym <UV>
1) Networking -- is key. You can read the help pages thirty times, but if you don't understand it... you won't be helped. Talk to people -- on the forums, on your regional forum, get in a clan if possible. The more people you know, the more potentital for learning you have.
2) Efficiency -- Make sure to understand it, as it does make a big difference in how you play the game. Badbit's explanation is good, and Unforgiven has one in the works that should help immensely... but until you get a grasp on this (and I'm not sure I fully do), you can't be a 'real' contender.
3) Patience -- Often times, when someone first joins the game, they see the fighter creation screen... and just throw numbers at it. I did, as well as many others... "Conditioning? Who needs that, I'll be too strong for them to handle!". Take the time to read up on what each ability point gives, and find the best mix of them possible. You _will_ lose, and from that, you can learn how to stop similar fighters in the future. Practice fights are your friend.
4) Simbot/IRC -- It's a good group that gathers on the IRC Channel, and more often than not, they're willing to help too. Between what knowledge you can gain from the simbot, as well as what others lend to you -- it's an excellent source for learning.
5) Activity -- Keep yourself active in the game. Join Tournaments, join the Extreme region, join whatever you can... as every bit of learning you have will help in the long run. As someone once said, "This game has such a high learning curve that it only continues due to the willingness the community has to help". The more people you know/associate with -- the more help you'll have.
--------------------------------------------------------------------------------
Posted by: Ragnarok [KoP] (Wehe den Besiegten!) [Moderator] [Winner of 6 Specialty Region Titles] [Winner of 21 Regional Titles]
Date: Tuesday December 15, 2009 - 3:46 PM
1. I wouldn't bother with KP to start with. Get used to endurance. So, create fighters with 0KP. 10 chin is fine. 13 / 14 conditioning likewise.
2. Low cut resistance EVERY time. Otherwise, you are wasting ability points and being inefficient. Very few fights get stopped on cuts.
3. Do not make stronger fighters. Hard work to manage for newbies. Heavies likewise as so many APs are wasted in height, so it becomes more of a battle of fightplans.
4. Put this line at the bottom of EVERY SINGLE FIGHT PLAN that you write:
if endurance_percent < 50 and opp = 2 and score < 0 then towel.
In other words, if you are less than half-fit, opponent is 67 percent or better and you are behind, throw the towel. Otherwise you will severely shorten the life of your fighter.