Post by Sin-N-Terrors on Feb 28, 2014 18:01:06 GMT -5
Contributed by Sin
written by: unknown
Intermediate Scouting
If you want to truely maximize your fight plan's efficiency, it's a good idea to get a fix on those major unknowns in the formulas: Your opponents stats. While you cannot see them, there are subtle clues hidden throughout the fight results of his career. In this course, you will learn how to get a rough estimate of most stats, and how to possibly nail down the Strength and Agility. It is a good idea to write your numbers down as you scout, so you don't lose track of where you are.
The most important thing is to nail down what you know for a fact. Two things you should know for a fact: His height and his maximum AP's. His height will be listed on his gym page, the number of AP's he's used in HGT will be however many inches above or below 5 feet tall he is.
His maximum AP's will be as follows:
70 starting AP's, plus 1 for every point of status, plus 1 for every even point of status from 6 through 28. (Fighters stop gaining AP's beyond status 28). He may have lost AP's along the way due to IP's, but you should assume not.
Subtract his HGT from his max AP's, and you know exactly how many he has to play with. Now assume the following:
CHN is at least 8 and no bigger than 12. If he is outside this range, he will have problems and it will be apparent in his past fights (most of which he likely lost). 9 is a good guess.
CON is at least 12 and no bigger than 18. 14 is a good guess.
CUT is 1 (remember, we're just assuming)
Subtract all of those from his maximum AP's. The rest he now has availible to split between STR, AGL, SPD, and KP. KP is something you will just have to get a feel for, there is no direct way to scout it. Lots of KO's verses guys who aren't tired is a good sign of at least some KP. What we are going to look for now is STR and AGL.
First, you must make a list of the fighter's weight for each of his fights. For each height, there are only so many combinations of STR/AGL/build that will let him fight at that weight. If he always fights at the limit of his weight class, you may have to estimate based on his style. If he ever shows his true weight, you have a good starting point. If he ever suddenly shoots up or down a weight class or two, then it's important to note as well.
Instead of trying to plug numbers into there randomly, you can use something which calculates fighter weights automatically. The Practice Fight Simulator. If he has shown his true weight twice, try to find a combination that leads from that weight to the next by going up strength or agility, without using more points than the fighter actually gained between the two weights. Remember to account for the random AP's at even status 6-28, because sometimes +2 STR, +2 AGL, or +1 STR, +1 AGL is possible from a single fight. Sudden weight jumps or losses is a good sign the fighter is around 9-11 STR or AGL at that point, as well. Again, simply use these guidelines to try to "recreate" the fighters STR and AGL throughout his career as he gained and lost weight, and try to get to where it is today.
Other statistics, simply look for clues that would indicate something out of the norm. Heavy stuns or not being stunned against a flasher, wearing out or not wearing out in heavy slugging fights, etc. A good clue is that a fighter often trains a stat to help whatever style he plans on using predominantly. A fighter who counterpunches in a fight was likely training speed, for example.
1
written by: unknown
Intermediate Scouting
If you want to truely maximize your fight plan's efficiency, it's a good idea to get a fix on those major unknowns in the formulas: Your opponents stats. While you cannot see them, there are subtle clues hidden throughout the fight results of his career. In this course, you will learn how to get a rough estimate of most stats, and how to possibly nail down the Strength and Agility. It is a good idea to write your numbers down as you scout, so you don't lose track of where you are.
The most important thing is to nail down what you know for a fact. Two things you should know for a fact: His height and his maximum AP's. His height will be listed on his gym page, the number of AP's he's used in HGT will be however many inches above or below 5 feet tall he is.
His maximum AP's will be as follows:
70 starting AP's, plus 1 for every point of status, plus 1 for every even point of status from 6 through 28. (Fighters stop gaining AP's beyond status 28). He may have lost AP's along the way due to IP's, but you should assume not.
Subtract his HGT from his max AP's, and you know exactly how many he has to play with. Now assume the following:
CHN is at least 8 and no bigger than 12. If he is outside this range, he will have problems and it will be apparent in his past fights (most of which he likely lost). 9 is a good guess.
CON is at least 12 and no bigger than 18. 14 is a good guess.
CUT is 1 (remember, we're just assuming)
Subtract all of those from his maximum AP's. The rest he now has availible to split between STR, AGL, SPD, and KP. KP is something you will just have to get a feel for, there is no direct way to scout it. Lots of KO's verses guys who aren't tired is a good sign of at least some KP. What we are going to look for now is STR and AGL.
First, you must make a list of the fighter's weight for each of his fights. For each height, there are only so many combinations of STR/AGL/build that will let him fight at that weight. If he always fights at the limit of his weight class, you may have to estimate based on his style. If he ever shows his true weight, you have a good starting point. If he ever suddenly shoots up or down a weight class or two, then it's important to note as well.
Instead of trying to plug numbers into there randomly, you can use something which calculates fighter weights automatically. The Practice Fight Simulator. If he has shown his true weight twice, try to find a combination that leads from that weight to the next by going up strength or agility, without using more points than the fighter actually gained between the two weights. Remember to account for the random AP's at even status 6-28, because sometimes +2 STR, +2 AGL, or +1 STR, +1 AGL is possible from a single fight. Sudden weight jumps or losses is a good sign the fighter is around 9-11 STR or AGL at that point, as well. Again, simply use these guidelines to try to "recreate" the fighters STR and AGL throughout his career as he gained and lost weight, and try to get to where it is today.
Other statistics, simply look for clues that would indicate something out of the norm. Heavy stuns or not being stunned against a flasher, wearing out or not wearing out in heavy slugging fights, etc. A good clue is that a fighter often trains a stat to help whatever style he plans on using predominantly. A fighter who counterpunches in a fight was likely training speed, for example.
1