Post by Sin-N-Terrors on Feb 28, 2014 18:08:11 GMT -5
contributed by Sin
written by: Bruce2
Introduction to Amateur Region
with Professor Bruce2
The significant difference between the Amateur regions than your home region is the amount of rounds that you fight. In your home region you fight in 12 rounds. But in the Amateur Region, you only fight for 4 rounds. And unlike the other regions, Amateur Region bases its scoring on the amount punches your fighter lands.
When creating a fighter for the Amateur region, your main concern should be Agility. Each fighter's Agility is multiplied by 5 for the sole purpose of determining how many punches are scores. For example say you have your fighter's AGL set to 20. At the beginning of his fight its is multiplied by 5, thus making him have AGL 100. The judges are also much stringent in the Amateur region that any other region. Should any fighter be penalized, he is automatically disqualified. It is sometimes rare to win by KO or TKO but it has happened. If a fighter accumulates more than 50 points of damage in a fight he automatically loses by TKO. The fighters who lands the most punches wins.
As stated before the most important thing to consider when creating a fighter for the amateur region is his AGL. Also take into account SPD. Try to have SPD and AGL almost close to each other. This will help you land punches at also avoid punches. A fighter's COND doesn't need to be as high as a regular fighter. Generally use about 8-12 COND for your fighter. Another main ability to consider is your fighter's height. The taller your fighter the more points he gets for having a height advantage added to his AGL and SPD. Since there are little to no flashers in Amateur rules, Chin should be normal. Generally speaking using a 8-9 Chin is good enough. 10 is too much. Strength is one ability that shouldn't be overused in amateurs unless you want to flash. Generally speaking using STR at about 4-8 is good enough. That's a general fighter creation for Amateurs.
With the Height, Speed, and Agility being so high, a good tactic to use is to Slap. Since power rarely comes into play and its set low, use high aggression and high Defense. Your best bet is to go 10/1/9. And since the judges score based on punches landed, the higher aggression the more chance you have of landing a punch. That is basically all there is to know about the amateur region.
written by: Bruce2
Introduction to Amateur Region
with Professor Bruce2
The significant difference between the Amateur regions than your home region is the amount of rounds that you fight. In your home region you fight in 12 rounds. But in the Amateur Region, you only fight for 4 rounds. And unlike the other regions, Amateur Region bases its scoring on the amount punches your fighter lands.
When creating a fighter for the Amateur region, your main concern should be Agility. Each fighter's Agility is multiplied by 5 for the sole purpose of determining how many punches are scores. For example say you have your fighter's AGL set to 20. At the beginning of his fight its is multiplied by 5, thus making him have AGL 100. The judges are also much stringent in the Amateur region that any other region. Should any fighter be penalized, he is automatically disqualified. It is sometimes rare to win by KO or TKO but it has happened. If a fighter accumulates more than 50 points of damage in a fight he automatically loses by TKO. The fighters who lands the most punches wins.
As stated before the most important thing to consider when creating a fighter for the amateur region is his AGL. Also take into account SPD. Try to have SPD and AGL almost close to each other. This will help you land punches at also avoid punches. A fighter's COND doesn't need to be as high as a regular fighter. Generally use about 8-12 COND for your fighter. Another main ability to consider is your fighter's height. The taller your fighter the more points he gets for having a height advantage added to his AGL and SPD. Since there are little to no flashers in Amateur rules, Chin should be normal. Generally speaking using a 8-9 Chin is good enough. 10 is too much. Strength is one ability that shouldn't be overused in amateurs unless you want to flash. Generally speaking using STR at about 4-8 is good enough. That's a general fighter creation for Amateurs.
With the Height, Speed, and Agility being so high, a good tactic to use is to Slap. Since power rarely comes into play and its set low, use high aggression and high Defense. Your best bet is to go 10/1/9. And since the judges score based on punches landed, the higher aggression the more chance you have of landing a punch. That is basically all there is to know about the amateur region.