Post by llecha on Mar 1, 2014 19:07:20 GMT -5
Contributed by Pll
written by: Unforgiven
This fighter uses his height and speed advantage to specialize in the counter style allowing him to slug with the strong fighters and dance with the weaker fighters. This fighter type is successful under the current sim.
Training notes: Keep strength and agility within a point of each other with speed 3-5 points higher for the slugging variety. For the dancing type keep agility and speed about equal (maybe speed +1) and str 70% of your speed.
Fighter type goals-
1. work the body with counter style to tire opponent
2. if opponent is very tired finish him with body shots and a late head shot
3. if opp is not tired enough to finish and score is close, you can win rounds to take the fight on points using high powered counter lines and/or slap with high aggression feints and 1 power late
3. if fight is impossible to win on points continue working the body to damage the opponent enough for a late k.o. attempt
# Progressive scoring lines
1) 4B/7/9 (counter)
2) if score < 0 then 5B/7/8 (counter)
3) if score < -1 then 6B/6/8 (counter)
4) if score < -2 then 5/7/8 (counter)
#Final Sprint
1) if round -7> score then 5/7/8 (counter)
1) if round -9> score then 7/5/8 (feint)
1) if round -9> score and opp =1 and endurance_percent <70 then 8/1/11 (feint)
1) if round -11> score then 11/1/8 (feint)
#Opp=weak
1) if opp = 0 and endurance_percent >=60 then 5H/11/4 (counter)
#Rest
1) if endurance_percent < 70 and (round=7 or round = 9) and score < 12 - round and score > 0 then 1/1/9 (outside)
# Fight locked up
if (score > 15 - round or roundswon >=8) and opp > 0 then 4H/5/11 (counter)
#Towel
1) if endurance_percent < 50 and score < 0 and opp = 2 then towel.
Please note this is a generic plan and will not be suitable vs all opponents but it will get you started for your first fight and it gives you the idea about that your basic plan should suit your fighters strengths.
Click on the "fight plans" link on your home webl page and then click "create plan" "advanced form" and type this plan. Name it counterpuncher level 1.
Dont worry if you dont understand what every line means or how it works, we will be discussing basic fight planning in the next section
written by: Unforgiven
This fighter uses his height and speed advantage to specialize in the counter style allowing him to slug with the strong fighters and dance with the weaker fighters. This fighter type is successful under the current sim.
Training notes: Keep strength and agility within a point of each other with speed 3-5 points higher for the slugging variety. For the dancing type keep agility and speed about equal (maybe speed +1) and str 70% of your speed.
Fighter type goals-
1. work the body with counter style to tire opponent
2. if opponent is very tired finish him with body shots and a late head shot
3. if opp is not tired enough to finish and score is close, you can win rounds to take the fight on points using high powered counter lines and/or slap with high aggression feints and 1 power late
3. if fight is impossible to win on points continue working the body to damage the opponent enough for a late k.o. attempt
# Progressive scoring lines
1) 4B/7/9 (counter)
2) if score < 0 then 5B/7/8 (counter)
3) if score < -1 then 6B/6/8 (counter)
4) if score < -2 then 5/7/8 (counter)
#Final Sprint
1) if round -7> score then 5/7/8 (counter)
1) if round -9> score then 7/5/8 (feint)
1) if round -9> score and opp =1 and endurance_percent <70 then 8/1/11 (feint)
1) if round -11> score then 11/1/8 (feint)
#Opp=weak
1) if opp = 0 and endurance_percent >=60 then 5H/11/4 (counter)
#Rest
1) if endurance_percent < 70 and (round=7 or round = 9) and score < 12 - round and score > 0 then 1/1/9 (outside)
# Fight locked up
if (score > 15 - round or roundswon >=8) and opp > 0 then 4H/5/11 (counter)
#Towel
1) if endurance_percent < 50 and score < 0 and opp = 2 then towel.
Please note this is a generic plan and will not be suitable vs all opponents but it will get you started for your first fight and it gives you the idea about that your basic plan should suit your fighters strengths.
Click on the "fight plans" link on your home webl page and then click "create plan" "advanced form" and type this plan. Name it counterpuncher level 1.
Dont worry if you dont understand what every line means or how it works, we will be discussing basic fight planning in the next section