Post by llecha on Mar 1, 2014 19:46:11 GMT -5
Contributed by Pll
written by: Unforgiven
SISSY VS FLASHER
Probable attribute advantage: Height, agility, conditioning
Probable attribute disadvantage: Strength, KP
How he will try to beat you: If he has any idea that you have no KP (no way to defend yourself) he will allout you with the highest possible head line for the quick k.o.
How you will beat him: train chin and use your high agility combined with the highest possible defense to avoid being knocked out.
Level 1 basic Sissy plan
Why level 1 basic sissy plan could lose this matchup: A 14 defense may not be high enough to avoid a k.o. from this fighter type
Level 2 Sissy vs Flasher
1) 1/1/18 (outside)
Sissy Vs Flasher plan adjustments: Nothing flashy or amazing. As a sissy you are a very one dimensional fighter with no means of defense except your height and agility advantage. In this instance your fighter uses the most defensive style that will give extra bonus to agility and speed due to your height. You take advantage of a flashers inability to last a whole fight, you simply run away until the flasher passes out from exertion.
*** *** ***
SISSY VS SISSY
Probable attribute advantage: none
Probable attribute disadvantage: none
How he will try to beat you: since you cant hurt each other he will use ultra grressive lines to win rounds.
How you will beat him: train speed and be more aggressive
Level 1 basic Sissy plan
Why level 1 basic sissy plan could lose this matchup: Not nearly aggressive enough. Using this plan by the time your agression reached a competitive level you will have already lost the fight
Level 2 Sissy vs Sissy
1) 10/2/8 (feint)
if score < 0 then 12/1/7 (feint)
if score < -1 then 14/1/5 (feint)
6) 13/1/6 (feint)
if score < 0 then 15/1/4 (feint)
9) 15/1/4 (feint)
if score < 0 then 17/1/2 (feint)
2) if score > 2 and endurance_percent < 80 then 1/1/8 (outside)
if score >15-round then 1/1/18 (outside)
Sissy Vs Sissy plan adjustments: aggression is raised to a rediculous pace. varying levels of aggression are used as agression lines this high will cause fatigue, this is also the purpose of the rest line in the global section.
*** *** ***
SISSY VS KP DANCER
Probable attribute advantage: agility, height
Probable attribute disadvantage: KP, strength, speed
How he will try to beat you: He will push your aggression to the point where you have to lower defense to keep up then he will attempt to knock you out with an inside ot allout attack to the head.
How you will beat him: Train chin and hope he isnt a very good dancer manager. Then try to be aggressive enough to win rounds but not so aggressive you get knocked out or stunned too often.
Level 1 basic Sissy plan
Why level 1 basic sissy plan could lose this matchup: Its probably defensive enough to not get knocked out but not aggressive enough to win the fight on rounds.
Level 2 Sissy vs KP Dancer
1) 7/1/12 (outside)
if score > 2 then 5/1/14 (outside)
if score < 0 then 9/1/10 (outside)
if score < -1 then 11/1/8 (outside)
if score < 0 and mystuns>0 then 8/1/11 (outside)
if score < 0 and mystuns > 1 then 7/1/12 (outside)
if score >15-round then 1/1/18 (outside)
Sissy Vs KP Dancer plan adjustments: slightly raised aggression and added stun checks to raise defense if our original lines are getting us stunned. The plan changes aggression by twos so we dont get caught constantly with too high or too low aggression. Again this is a poor matchup vs any decent dancer manager
*** *** ***
SISSY VS SLUGGER
Probable attribute advantage: Height, speed, agility
Probable attribute disadvantage: Strength
How he will try to beat you: Since you cant defend yourself he will beat you senseless using a combination of body attacks and high power scoring lines to keep the fight close
How you will beat him: use enough defense to save your body the brunt of the damage and enough aggression to barely win enough rounds to win the fight.
Level 1 basic Sissy plan
Why level 1 basic sissy plan could lose this matchup: The racheting aggression (never going down once it is up) could cause a possible K.O. through sheer body damage
Level 2 Sissy vs Slugger
1) 5/1/14 (outside)
if score = 0 then 6/1/13 (outside)
if score < 0 then 7/1/12 (outside)
if score < -1 then 8/1/11 (outside)
8) if score = 1 then 6/1/13 (outside)
if score = 0 then 8/1/11 (outside)
if score <-1 then 9/1/10 (outside)
if score < -2 then 11/1/8 (outside)
if score <15-round then 1/1/18 (outside)
Sissy Vs Slugger plan adjustments: try to keep aggression high enough to win the rounds but not so high he can reallllly hurt you with his body attack rounds.
*** *** ***
SISSY VS BALANCED
Probable attribute advantage: Height, agility
Probable attribute disadvantage: Strength
How he will try to beat you: Wear out your body using high power scoring lines so later in the fight he can win rounds easily
How you will beat him: Since balanced can dance or slug (not as effectively as either of the named fighter types) you will need to start slow when he is slugging then raise aggression rapidly as needed when he turns to dancing to win the fight.
Level 1 basic Sissy plan
Why level 1 basic sissy plan could lose this matchup: Actually the basic plan is a pretty good plan inthis case.
Sissy Vs Balanced plan adjustments: None, use it as is or interchange it with the sissy vs slugger plan against managers who use their balanced fighters more physically
*** *** ***
SISSY VS CLNCHER
Probable attribute advantage: Agility, height, speed
Probable attribute disadvantage: Strength
How he will try to beat you: Pure physical abuse. He will maul you for 12 rounds with his mostrous strength advantage.
How you will beat him: As with a slugger you will need to maintain a very high defense as most likely the clincher is not even thinking about rounds he is just trying to beat you into a coma to win the fight.
Level 1 basic Sissy plan
Why level 1 basic sissy plan could lose this matchup: Believe it or not this plan starts out too aggressive, leading to an early k.o. especially if the clincher manages to win a round or two.
Level 2 Sissy vs Clincher
1) 4/1/15 (ring)
if score < 0 then 5/1/14 (ring)
5) if score < 0 then 6/1/13 (ring)
if score < -1 then 7/1/12 (ring)
9) 6/1/13 (ring)
if score >=2 then 4/1/15 (ring)
if score < 0 then 7/1/12 (ring)
if score < - 1 then 8/1/11 (ring)
if score > 14-round then 1/1/18 (ring)
Sissy Vs Clincher plan adjustments: Intial aggression is very low/defense very high. We make sure to not open up at all until we have to. As with all fighter types vs sissies a good manager will beat you and most likely inflict alot of damage as well.
written by: Unforgiven
SISSY VS FLASHER
Probable attribute advantage: Height, agility, conditioning
Probable attribute disadvantage: Strength, KP
How he will try to beat you: If he has any idea that you have no KP (no way to defend yourself) he will allout you with the highest possible head line for the quick k.o.
How you will beat him: train chin and use your high agility combined with the highest possible defense to avoid being knocked out.
Level 1 basic Sissy plan
Why level 1 basic sissy plan could lose this matchup: A 14 defense may not be high enough to avoid a k.o. from this fighter type
Level 2 Sissy vs Flasher
1) 1/1/18 (outside)
Sissy Vs Flasher plan adjustments: Nothing flashy or amazing. As a sissy you are a very one dimensional fighter with no means of defense except your height and agility advantage. In this instance your fighter uses the most defensive style that will give extra bonus to agility and speed due to your height. You take advantage of a flashers inability to last a whole fight, you simply run away until the flasher passes out from exertion.
*** *** ***
SISSY VS SISSY
Probable attribute advantage: none
Probable attribute disadvantage: none
How he will try to beat you: since you cant hurt each other he will use ultra grressive lines to win rounds.
How you will beat him: train speed and be more aggressive
Level 1 basic Sissy plan
Why level 1 basic sissy plan could lose this matchup: Not nearly aggressive enough. Using this plan by the time your agression reached a competitive level you will have already lost the fight
Level 2 Sissy vs Sissy
1) 10/2/8 (feint)
if score < 0 then 12/1/7 (feint)
if score < -1 then 14/1/5 (feint)
6) 13/1/6 (feint)
if score < 0 then 15/1/4 (feint)
9) 15/1/4 (feint)
if score < 0 then 17/1/2 (feint)
2) if score > 2 and endurance_percent < 80 then 1/1/8 (outside)
if score >15-round then 1/1/18 (outside)
Sissy Vs Sissy plan adjustments: aggression is raised to a rediculous pace. varying levels of aggression are used as agression lines this high will cause fatigue, this is also the purpose of the rest line in the global section.
*** *** ***
SISSY VS KP DANCER
Probable attribute advantage: agility, height
Probable attribute disadvantage: KP, strength, speed
How he will try to beat you: He will push your aggression to the point where you have to lower defense to keep up then he will attempt to knock you out with an inside ot allout attack to the head.
How you will beat him: Train chin and hope he isnt a very good dancer manager. Then try to be aggressive enough to win rounds but not so aggressive you get knocked out or stunned too often.
Level 1 basic Sissy plan
Why level 1 basic sissy plan could lose this matchup: Its probably defensive enough to not get knocked out but not aggressive enough to win the fight on rounds.
Level 2 Sissy vs KP Dancer
1) 7/1/12 (outside)
if score > 2 then 5/1/14 (outside)
if score < 0 then 9/1/10 (outside)
if score < -1 then 11/1/8 (outside)
if score < 0 and mystuns>0 then 8/1/11 (outside)
if score < 0 and mystuns > 1 then 7/1/12 (outside)
if score >15-round then 1/1/18 (outside)
Sissy Vs KP Dancer plan adjustments: slightly raised aggression and added stun checks to raise defense if our original lines are getting us stunned. The plan changes aggression by twos so we dont get caught constantly with too high or too low aggression. Again this is a poor matchup vs any decent dancer manager
*** *** ***
SISSY VS SLUGGER
Probable attribute advantage: Height, speed, agility
Probable attribute disadvantage: Strength
How he will try to beat you: Since you cant defend yourself he will beat you senseless using a combination of body attacks and high power scoring lines to keep the fight close
How you will beat him: use enough defense to save your body the brunt of the damage and enough aggression to barely win enough rounds to win the fight.
Level 1 basic Sissy plan
Why level 1 basic sissy plan could lose this matchup: The racheting aggression (never going down once it is up) could cause a possible K.O. through sheer body damage
Level 2 Sissy vs Slugger
1) 5/1/14 (outside)
if score = 0 then 6/1/13 (outside)
if score < 0 then 7/1/12 (outside)
if score < -1 then 8/1/11 (outside)
8) if score = 1 then 6/1/13 (outside)
if score = 0 then 8/1/11 (outside)
if score <-1 then 9/1/10 (outside)
if score < -2 then 11/1/8 (outside)
if score <15-round then 1/1/18 (outside)
Sissy Vs Slugger plan adjustments: try to keep aggression high enough to win the rounds but not so high he can reallllly hurt you with his body attack rounds.
*** *** ***
SISSY VS BALANCED
Probable attribute advantage: Height, agility
Probable attribute disadvantage: Strength
How he will try to beat you: Wear out your body using high power scoring lines so later in the fight he can win rounds easily
How you will beat him: Since balanced can dance or slug (not as effectively as either of the named fighter types) you will need to start slow when he is slugging then raise aggression rapidly as needed when he turns to dancing to win the fight.
Level 1 basic Sissy plan
Why level 1 basic sissy plan could lose this matchup: Actually the basic plan is a pretty good plan inthis case.
Sissy Vs Balanced plan adjustments: None, use it as is or interchange it with the sissy vs slugger plan against managers who use their balanced fighters more physically
*** *** ***
SISSY VS CLNCHER
Probable attribute advantage: Agility, height, speed
Probable attribute disadvantage: Strength
How he will try to beat you: Pure physical abuse. He will maul you for 12 rounds with his mostrous strength advantage.
How you will beat him: As with a slugger you will need to maintain a very high defense as most likely the clincher is not even thinking about rounds he is just trying to beat you into a coma to win the fight.
Level 1 basic Sissy plan
Why level 1 basic sissy plan could lose this matchup: Believe it or not this plan starts out too aggressive, leading to an early k.o. especially if the clincher manages to win a round or two.
Level 2 Sissy vs Clincher
1) 4/1/15 (ring)
if score < 0 then 5/1/14 (ring)
5) if score < 0 then 6/1/13 (ring)
if score < -1 then 7/1/12 (ring)
9) 6/1/13 (ring)
if score >=2 then 4/1/15 (ring)
if score < 0 then 7/1/12 (ring)
if score < - 1 then 8/1/11 (ring)
if score > 14-round then 1/1/18 (ring)
Sissy Vs Clincher plan adjustments: Intial aggression is very low/defense very high. We make sure to not open up at all until we have to. As with all fighter types vs sissies a good manager will beat you and most likely inflict alot of damage as well.