Post by llecha on Mar 2, 2014 19:26:05 GMT -5
Contributed by Pll
written by: Albino
Q: How do I fight efficently and do the most damage?
Albino: If you are looking for maximum efficiency. 4B/8/8 is maximum. The square root makes agg half as important as pow. since def is also in the equasion and its power is 1, it makes it just as important as pow. Here is the top end of the efficiency list. obviously there are fatigue considerations as well.
4/8/8 128.00 100.0%
4/7/9 126.00 98.4%
4/9/7 126.00 98.4%
5/7/8 125.22 97.8%
5/8/7 125.22 97.8%
3/8/9 124.71 97.4%
3/9/8 124.71 97.4%
3/7/10 121.24 94.7%
3/10/7 121.24 94.7%
5/6/9 120.75 94.3%
5/9/6 120.75 94.3%
6/7/7 120.02 93.8%
4/6/10 120.00 93.8%
4/10/6 120.00 93.8%
6/6/8 117.58 91.9%
6/8/6 117.58 91.9%
2/9/9 114.55 89.5%
3/6/11 114.32 89.3%
3/11/6 114.32 89.3%
NS_Boxing_Gym: Another thing to go along with that: The endurance damage equation is (STR * POW * SQRT( AGG * SPD ) )/(Opp AGL * DEF)
In a given round with a given style, you can assume that STR, SPD, Opp AGL and Opp DEF remain a constant value, let's say k. So then endurance damage dealt becomes POW * SQRT(AGG) * k. From this point, since there are only 19 points to distribute between POW and AGG, it's not too difficult to figure out which combinations of POW and AGG do the most damage overall and which do the most damage for a given DEF value.
With that shortened equation, the calculated damage goes from 1 * k (1/1/18) to 31.84 * k (6/13/1). So, for just dealing damage with no concern for winning rounds, you'd never need AGG > 6. So, if you instead want to use a specific value for DEF, these are the highest damage outputs for each value of DEF.
1/1/18
1/2/17
1/3/16
2/3/15
2/4/14
2/5/13
3/5/12
3/6/11
3/7/10
4/7/9
4/8/8
4/9/7
5/9/6
5/10/5
5/11/4
6/11/3
6/12/2
6/13/1
written by: Albino
Q: How do I fight efficently and do the most damage?
Albino: If you are looking for maximum efficiency. 4B/8/8 is maximum. The square root makes agg half as important as pow. since def is also in the equasion and its power is 1, it makes it just as important as pow. Here is the top end of the efficiency list. obviously there are fatigue considerations as well.
4/8/8 128.00 100.0%
4/7/9 126.00 98.4%
4/9/7 126.00 98.4%
5/7/8 125.22 97.8%
5/8/7 125.22 97.8%
3/8/9 124.71 97.4%
3/9/8 124.71 97.4%
3/7/10 121.24 94.7%
3/10/7 121.24 94.7%
5/6/9 120.75 94.3%
5/9/6 120.75 94.3%
6/7/7 120.02 93.8%
4/6/10 120.00 93.8%
4/10/6 120.00 93.8%
6/6/8 117.58 91.9%
6/8/6 117.58 91.9%
2/9/9 114.55 89.5%
3/6/11 114.32 89.3%
3/11/6 114.32 89.3%
NS_Boxing_Gym: Another thing to go along with that: The endurance damage equation is (STR * POW * SQRT( AGG * SPD ) )/(Opp AGL * DEF)
In a given round with a given style, you can assume that STR, SPD, Opp AGL and Opp DEF remain a constant value, let's say k. So then endurance damage dealt becomes POW * SQRT(AGG) * k. From this point, since there are only 19 points to distribute between POW and AGG, it's not too difficult to figure out which combinations of POW and AGG do the most damage overall and which do the most damage for a given DEF value.
With that shortened equation, the calculated damage goes from 1 * k (1/1/18) to 31.84 * k (6/13/1). So, for just dealing damage with no concern for winning rounds, you'd never need AGG > 6. So, if you instead want to use a specific value for DEF, these are the highest damage outputs for each value of DEF.
1/1/18
1/2/17
1/3/16
2/3/15
2/4/14
2/5/13
3/5/12
3/6/11
3/7/10
4/7/9
4/8/8
4/9/7
5/9/6
5/10/5
5/11/4
6/11/3
6/12/2
6/13/1