Post by llecha on Mar 2, 2014 19:46:21 GMT -5
Contributed by Pll
written by: conference
REST LINES
Posted by: Unforgiven Gym [BTP]
Date: Monday 4:05 PM
What is your preference for rest lines and at what point (endurance_percent wise) do you find they give you the most advantage?
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Posted by: Pasoa`s Playground (100% retired)
Date: Monday 5:56 PM
Make a conditional of condition, score, and pick a "round = x" to avoid getting stuck in your resting conditional when a slugger is beating the crap out of you.
Posted by: Muscle Beach Gym
Date: Monday 6:22 PM
somewhere between < 75 and < 65 depending on what type of fighter I am and what type I'm facing.
Posted by: The Art of Pugilism
Date: Monday 6:30 PM
Pasoa is right. I rest at different endurance levels depending on the fighter I'm facing. It might be anywhere from 60 to 75 (Don't rest over 75. Anything over 75 doesn't give you enough return for the loss of the round).
Here are some lines for various situations:
If endurance_percent < 70 and (round = a or round = b) then 1/1/x (style)
If endurance_percent < 75 and score > 1 and round < 11 then 1/1/x (style)
If endurance_percent < 67 and opponent = strong and (round = a or round = b or round = c) then 1/1/x (style)
I'm sure you can come up with more of your own based on these examples. Just remember, when you rest, rest completely and make sure that you have enough defense to avoid getting KD'd or KO'd.
Posted by: Krankenhaus
Date: Tuesday 6:00 PM
perhaps also:
if endurance_percent <= 70 and opponent <= tired then 2/1/8 (style)
Posted by: Tasnim ~Nemesis~
Date: Tuesday 11:03 PM
if endurance_percent<100-(round-1)*5 then...
Posted by: Krankenhaus
Date: Wednesday 12:06 AM
Tasnim -- that line can be IP suicide against a good slugger/clincher
Posted by: Batang Kalye (Merry Christmas!)
Date: Wednesday 11:58 AM
against a slugger or clincher, which "rest" is better? 1/1/x (style) or 1/1/18 (style)?
Posted by: Bad Bit (WILBOO Inc.)(South Domination)
Date: Wednesday 12:12 PM
1/1/18 (style) gives you no rest. Ultimately you will take a little damage, and gain nothing for your time. It will be a lost round.
it should be something like 1/1/x and your x should be as low as you can get safely. I have gone 1/1/2 against a sissy, and have had to go 1/1/10 against a slugger at times. Hope that helps
Posted by: Krankenhaus
Date: Wednesday 2:36 PM
Basically, it's risky to rest at all in close endurance battles. Unless your opponent is predictable and you know when he'll rest, it might be better to not rest at all, especially if you can stay slightly ahead in score. Sometimes the matchups are simply ripe for IPs, and you just have to hope you come ahead. Against a good slugger, resting might not help you recover much AND you lose the round, so it's a tough call.
Posted by: NS_Boxing_Gym
Date: Wednesday 6:10 PM
Well, from my take of the math, it's only effective to (in a round you are taking off to try and get some sort of rest by going something like 1/1/x) to use less than 18 def if the amount of damage you take by lowering DEF is less than the amount you'd regain. The amount of total endurance lost you regain is 10% + 2% for each point of rest. The hard part is knowing how much damage you would be taking, though if you get some accurate scouting and your opponent doesn't vary his attack that much you might get a good idea of when/how to rest, if at all.
Posted by: Max`s & Ivan`s Misfits.
Date: Thursday 1:08 AM
You also have to remember that while you rest, you are no longer inflicting any damage to your opponent, thus helping them out in the endurance battle also.
Posted by: TIME WOUNDS ALL HEELS *Rio de Janeiro*
Date: Thursday 5:06 AM
if you rest use 2 agression. just in case he rests also...
2/1/8 to 2/1/12.
Posted by: NS_Boxing_Gym
Date: Thursday 7:30 AM
Yeah, not a bad idea, otherwise you might end up with, say, 2 flashers going 1/1/x almost the entire fight...
Posted by: Bad Bit (WILBOO Inc.)(South Domination)
Date: Thursday 2:34 PM
that only helps really with resting via clinching. because if he doesn't rest, then your 2/1/x becomes 1/1/x due to clinching
Posted by: The Art of Pugilism
Date: Friday 12:41 PM
The best situation to rest is when you are ahead in rounds 8-10 and your opponent tends to run at the end. If he is throwing high AGG and low power to catch up, he's taking fatigue and delivering little damage. This is an ideal time to rest.
However, as Krank has pointed out, if this is a slugfest and your opponent likes to deliver damage and go for the KO, resting may just get you lots of IPs. Big sluggers tend to increase their power when their opponent is tired, so if you rest, he will do a lot of damage and you will gain very little endurance.
written by: conference
REST LINES
Posted by: Unforgiven Gym [BTP]
Date: Monday 4:05 PM
What is your preference for rest lines and at what point (endurance_percent wise) do you find they give you the most advantage?
Delete Post
Posted by: Pasoa`s Playground (100% retired)
Date: Monday 5:56 PM
Make a conditional of condition, score, and pick a "round = x" to avoid getting stuck in your resting conditional when a slugger is beating the crap out of you.
Posted by: Muscle Beach Gym
Date: Monday 6:22 PM
somewhere between < 75 and < 65 depending on what type of fighter I am and what type I'm facing.
Posted by: The Art of Pugilism
Date: Monday 6:30 PM
Pasoa is right. I rest at different endurance levels depending on the fighter I'm facing. It might be anywhere from 60 to 75 (Don't rest over 75. Anything over 75 doesn't give you enough return for the loss of the round).
Here are some lines for various situations:
If endurance_percent < 70 and (round = a or round = b) then 1/1/x (style)
If endurance_percent < 75 and score > 1 and round < 11 then 1/1/x (style)
If endurance_percent < 67 and opponent = strong and (round = a or round = b or round = c) then 1/1/x (style)
I'm sure you can come up with more of your own based on these examples. Just remember, when you rest, rest completely and make sure that you have enough defense to avoid getting KD'd or KO'd.
Posted by: Krankenhaus
Date: Tuesday 6:00 PM
perhaps also:
if endurance_percent <= 70 and opponent <= tired then 2/1/8 (style)
Posted by: Tasnim ~Nemesis~
Date: Tuesday 11:03 PM
if endurance_percent<100-(round-1)*5 then...
Posted by: Krankenhaus
Date: Wednesday 12:06 AM
Tasnim -- that line can be IP suicide against a good slugger/clincher
Posted by: Batang Kalye (Merry Christmas!)
Date: Wednesday 11:58 AM
against a slugger or clincher, which "rest" is better? 1/1/x (style) or 1/1/18 (style)?
Posted by: Bad Bit (WILBOO Inc.)(South Domination)
Date: Wednesday 12:12 PM
1/1/18 (style) gives you no rest. Ultimately you will take a little damage, and gain nothing for your time. It will be a lost round.
it should be something like 1/1/x and your x should be as low as you can get safely. I have gone 1/1/2 against a sissy, and have had to go 1/1/10 against a slugger at times. Hope that helps
Posted by: Krankenhaus
Date: Wednesday 2:36 PM
Basically, it's risky to rest at all in close endurance battles. Unless your opponent is predictable and you know when he'll rest, it might be better to not rest at all, especially if you can stay slightly ahead in score. Sometimes the matchups are simply ripe for IPs, and you just have to hope you come ahead. Against a good slugger, resting might not help you recover much AND you lose the round, so it's a tough call.
Posted by: NS_Boxing_Gym
Date: Wednesday 6:10 PM
Well, from my take of the math, it's only effective to (in a round you are taking off to try and get some sort of rest by going something like 1/1/x) to use less than 18 def if the amount of damage you take by lowering DEF is less than the amount you'd regain. The amount of total endurance lost you regain is 10% + 2% for each point of rest. The hard part is knowing how much damage you would be taking, though if you get some accurate scouting and your opponent doesn't vary his attack that much you might get a good idea of when/how to rest, if at all.
Posted by: Max`s & Ivan`s Misfits.
Date: Thursday 1:08 AM
You also have to remember that while you rest, you are no longer inflicting any damage to your opponent, thus helping them out in the endurance battle also.
Posted by: TIME WOUNDS ALL HEELS *Rio de Janeiro*
Date: Thursday 5:06 AM
if you rest use 2 agression. just in case he rests also...
2/1/8 to 2/1/12.
Posted by: NS_Boxing_Gym
Date: Thursday 7:30 AM
Yeah, not a bad idea, otherwise you might end up with, say, 2 flashers going 1/1/x almost the entire fight...
Posted by: Bad Bit (WILBOO Inc.)(South Domination)
Date: Thursday 2:34 PM
that only helps really with resting via clinching. because if he doesn't rest, then your 2/1/x becomes 1/1/x due to clinching
Posted by: The Art of Pugilism
Date: Friday 12:41 PM
The best situation to rest is when you are ahead in rounds 8-10 and your opponent tends to run at the end. If he is throwing high AGG and low power to catch up, he's taking fatigue and delivering little damage. This is an ideal time to rest.
However, as Krank has pointed out, if this is a slugfest and your opponent likes to deliver damage and go for the KO, resting may just get you lots of IPs. Big sluggers tend to increase their power when their opponent is tired, so if you rest, he will do a lot of damage and you will gain very little endurance.