Post by Sin-N-Terrors on Mar 2, 2014 21:39:32 GMT -5
contribued by Sanford
How tired am I?
Fatigue levels and endurance conditionals.
Q: Can I check how tired my opponent is?
Thunder Brothers: No, not really, you will only know when he is under 33 or 67 percent of his original endurance.
Opponents fatigue
> 67% opp = 2 opponent = strong
< 67% opp = 1 opponent = tired
< 33% opp = 0 opponent = weak (exhausted)
That's it. That is all you will ever _know_ about you opponents endurance. (Unless you fight in the pro region where "opptiring" exists)
Q: I have this great FP that has a lot of conditionals like "endurance_percent < ((opp + 1) * 33) - 20". What does it do?
Thunder Brothers: First of all, you should not use fight plans that you don't fully understand Lines like that is an attempt to approximate what your endurance level is in relation to his. But see the answer above before you get too carried away. The variable "opp" can be 0,1 or 2 which means that the line can have three values; -20, 13 and 46. In short that line means that when I'm up to 20% behind on endurance I'l do X/Y/Z(style). I use that kind of conditionals mostly like this:
if opp * 33 + 46 < endurance_percent then 5H/9/6 (allout);
if opp * 33 + 50 < endurance_percent then 5H/10/5 (allout);
if opp * 33 + 54 < endurance_percent then 5H/11/4 (allout);
I tend to measure how much ahead I am in the endurance race and my flash will be stronger the more ahead I am. In this case by 13%, 17% or 21%. Those lines are shorter version of:
if opp = 2 and 112 < endurance_percent then 5H/9/6 (allout);
if opp = 1 and 79 < endurance_percent then 5H/9/6 (allout);
if opp = 0 and 46 < endurance_percent then 5H/9/6 (allout);
if opp = 2 and 116 < endurance_percent then 5H/10/5 (allout);
if opp = 1 and 83 < endurance_percent then 5H/10/5 (allout);
if opp = 0 and 50 < endurance_percent then 5H/10/5 (allout);
if opp = 2 and 120 < endurance_percent then 5H/11/4 (allout);
if opp = 1 and 87 < endurance_percent then 5H/11/4 (allout);
if opp = 0 and 54 < endurance_percent then 5H/11/4 (allout);
The "opp = 2" lines are of course redundant since I in this case measure how much I am ahead. But still it is only approximations.
Q: How do I use endurance conditionals and what does that " > 103 - 3 * round"-stuff really mean?
Thunder Brothers: I usually decide at which level of endurance loss I want to be in the fight. If I want to stay in the 3-4% rate of endurance loss per round I use something like this:
5) 5B/7/8
# Taking less that desired E%-loss
if endurance_percent > 103 - 3 * round then 5B/8/7
if endurance_percent > 102 - 2 * round then 5B/9/6
if endurance_percent > 101 - 1 * round then 5B/10/5
# Taking more than desired E%-loss
if endurance_percent < 104 - 4 * round then 4B/8/8
if endurance_percent < 105 - 5 * round then 3B/9/8
if endurance_percent < 106 - 6 * round then 3B/8/9
Note that even though the ">"-sign is used in the first block, the line as such actually means that you are taking less than the desired amount each round since you remaining endurance IS "greater than". I think you could write:
if 103 - 3 * round < endurance_percent then 5B/8/7
to get the sign to correspond with "takin less than", but somehow I feel that's unnatural.
Also note the difference in order of the lines in the first block as compared to the second block. I have messed that one up quite a few times. The 103 - 3 * round notation is exactly the same as 100 - ((round - 1) * 3) but cleaner and faster to write IMO. If you need half % like 3.5% you use:
endurance_percent *2 > 207 - 7*round
I have seen plans with stuff like:
endurance_percent *10 > 1042 - 42 * round
for 4.2% of endurance loss, but I think that is a bit over the top or I'm maybe not good enough to use it...
But do remember that losing 4%/round for twelve rouns is 48% and will put you at "sucking wind".
Q: Are the numbers, 1,2,3,4,5,6, ecy the endurance percentage of the damage i am taking or the endurance points total I am taking?
Thunder Brothers:No, it is all about endurance percentage. If you use endurance, you will have to write a new plan each time the fighter gains CND since END is 10*CND. I try to visualize this as at what rate I'm taking damage. If you plug in the round into those lines it might be a bit clearer:
ROUND 1
if endurance_percent < 104 - 4 * round then 4B/8/8
#if endurance_percent < 100 then 4B/8/8
if endurance_percent < 105 - 5 * round then 3B/9/8
#if endurance_percent < 100 then 3B/9/8
if endurance_percent < 106 - 6 * round then 3B/8/9
#if endurance_percent < 100 then 3B/8/9
ROUND 2
if endurance_percent < 104 - 4 * round then 4B/8/8
#if endurance_percent < 96 then 4B/8/8
if endurance_percent < 105 - 5 * round then 3B/9/8
#if endurance_percent < 95 then 3B/9/8
if endurance_percent < 106 - 6 * round then 3B/8/9
#if endurance_percent < 94 then 3B/8/9
ROUND 3
if endurance_percent < 104 - 4 * round then 4B/8/8
#if endurance_percent < 92 then 4B/8/8
if endurance_percent < 105 - 5 * round then 3B/9/8
#if endurance_percent < 90 then 3B/9/8
if endurance_percent < 106 - 6 * round then 3B/8/9
#if endurance_percent < 88 then 3B/8/9
This translates (to me) as if the rate of endurance loss each round is more than 4, 5, or 6% respectively do "whatever". If you want to measure half percentiles you need to double on both sides
ROUND 2
if endurance_percent*2 < 208 - 8 * round then 4B/8/8
#if endurance_percent < 96 then 4B/8/8
if endurance_percent *2< 209 - 9 * round then 3B/9/8
#if endurance_percent < 95.5 then 3B/9/8
if endurance_percent*2 < 210 - 10 * round then 3B/8/9
#if endurance_percent < 95 then 3B/8/9
ROUND 3
if endurance_percent*2 < 208 - 8 * round then 4B/8/8
#if endurance_percent < 92 then 4B/8/8
if endurance_percent *2< 209 - 9 * round then 3B/9/8
#if endurance_percent < 91 then 3B/9/8
if endurance_percent*2 < 210 - 10 * round then 3B/8/9
#if endurance_percent < 90 then 3B/8/9
If the rate of endurance loss each round is more than 4, 4.5, or 5% respectively do "whatever". I tend to use half percent lines quite a lot....
Important Safety Tip when using endurance conditionals!
Thunder Brothers: Always, always and I DO mean always have a static line for round 1 & 2 when using conditionals like those above.
1) 4B/8/8(ring);
2) 4B/8/8(ring);
# Taking less that desired E%-loss
if endurance_percent > 103 - 3 * round then 5B/8/7
if endurance_percent > 102 - 2 * round then 5B/9/6
if endurance_percent > 101 - 1 * round then 5B/10/5
# Taking more than desired E%-loss
if endurance_percent < 104 - 4 * round then 4B/8/8
if endurance_percent < 105 - 5 * round then 3B/9/8
if endurance_percent < 106 - 6 * round then 3B/8/9
Otherwise really nasty things will happen when you fight a pound or two overweight. Your E% is then _not_ at 100% which you assumed when you wrote the plan. This reminds me that I have a few plans I should fix, soon, real soon...
Fatigue levels
>= 85% don`t need to rest
<= 85% remains standing
<= 75% grabs bottle
<= 65% obviously tired
<= 55% sucking wind (slowing down in old fight reports)
<= 45% exhausted
<= 35% collapses limply onto stool
<= 25% requires medical attention
<= 15% can`t remember his corner
How tired am I?
Fatigue levels and endurance conditionals.
Q: Can I check how tired my opponent is?
Thunder Brothers: No, not really, you will only know when he is under 33 or 67 percent of his original endurance.
Opponents fatigue
> 67% opp = 2 opponent = strong
< 67% opp = 1 opponent = tired
< 33% opp = 0 opponent = weak (exhausted)
That's it. That is all you will ever _know_ about you opponents endurance. (Unless you fight in the pro region where "opptiring" exists)
Q: I have this great FP that has a lot of conditionals like "endurance_percent < ((opp + 1) * 33) - 20". What does it do?
Thunder Brothers: First of all, you should not use fight plans that you don't fully understand Lines like that is an attempt to approximate what your endurance level is in relation to his. But see the answer above before you get too carried away. The variable "opp" can be 0,1 or 2 which means that the line can have three values; -20, 13 and 46. In short that line means that when I'm up to 20% behind on endurance I'l do X/Y/Z(style). I use that kind of conditionals mostly like this:
if opp * 33 + 46 < endurance_percent then 5H/9/6 (allout);
if opp * 33 + 50 < endurance_percent then 5H/10/5 (allout);
if opp * 33 + 54 < endurance_percent then 5H/11/4 (allout);
I tend to measure how much ahead I am in the endurance race and my flash will be stronger the more ahead I am. In this case by 13%, 17% or 21%. Those lines are shorter version of:
if opp = 2 and 112 < endurance_percent then 5H/9/6 (allout);
if opp = 1 and 79 < endurance_percent then 5H/9/6 (allout);
if opp = 0 and 46 < endurance_percent then 5H/9/6 (allout);
if opp = 2 and 116 < endurance_percent then 5H/10/5 (allout);
if opp = 1 and 83 < endurance_percent then 5H/10/5 (allout);
if opp = 0 and 50 < endurance_percent then 5H/10/5 (allout);
if opp = 2 and 120 < endurance_percent then 5H/11/4 (allout);
if opp = 1 and 87 < endurance_percent then 5H/11/4 (allout);
if opp = 0 and 54 < endurance_percent then 5H/11/4 (allout);
The "opp = 2" lines are of course redundant since I in this case measure how much I am ahead. But still it is only approximations.
Q: How do I use endurance conditionals and what does that " > 103 - 3 * round"-stuff really mean?
Thunder Brothers: I usually decide at which level of endurance loss I want to be in the fight. If I want to stay in the 3-4% rate of endurance loss per round I use something like this:
5) 5B/7/8
# Taking less that desired E%-loss
if endurance_percent > 103 - 3 * round then 5B/8/7
if endurance_percent > 102 - 2 * round then 5B/9/6
if endurance_percent > 101 - 1 * round then 5B/10/5
# Taking more than desired E%-loss
if endurance_percent < 104 - 4 * round then 4B/8/8
if endurance_percent < 105 - 5 * round then 3B/9/8
if endurance_percent < 106 - 6 * round then 3B/8/9
Note that even though the ">"-sign is used in the first block, the line as such actually means that you are taking less than the desired amount each round since you remaining endurance IS "greater than". I think you could write:
if 103 - 3 * round < endurance_percent then 5B/8/7
to get the sign to correspond with "takin less than", but somehow I feel that's unnatural.
Also note the difference in order of the lines in the first block as compared to the second block. I have messed that one up quite a few times. The 103 - 3 * round notation is exactly the same as 100 - ((round - 1) * 3) but cleaner and faster to write IMO. If you need half % like 3.5% you use:
endurance_percent *2 > 207 - 7*round
I have seen plans with stuff like:
endurance_percent *10 > 1042 - 42 * round
for 4.2% of endurance loss, but I think that is a bit over the top or I'm maybe not good enough to use it...
But do remember that losing 4%/round for twelve rouns is 48% and will put you at "sucking wind".
Q: Are the numbers, 1,2,3,4,5,6, ecy the endurance percentage of the damage i am taking or the endurance points total I am taking?
Thunder Brothers:No, it is all about endurance percentage. If you use endurance, you will have to write a new plan each time the fighter gains CND since END is 10*CND. I try to visualize this as at what rate I'm taking damage. If you plug in the round into those lines it might be a bit clearer:
ROUND 1
if endurance_percent < 104 - 4 * round then 4B/8/8
#if endurance_percent < 100 then 4B/8/8
if endurance_percent < 105 - 5 * round then 3B/9/8
#if endurance_percent < 100 then 3B/9/8
if endurance_percent < 106 - 6 * round then 3B/8/9
#if endurance_percent < 100 then 3B/8/9
ROUND 2
if endurance_percent < 104 - 4 * round then 4B/8/8
#if endurance_percent < 96 then 4B/8/8
if endurance_percent < 105 - 5 * round then 3B/9/8
#if endurance_percent < 95 then 3B/9/8
if endurance_percent < 106 - 6 * round then 3B/8/9
#if endurance_percent < 94 then 3B/8/9
ROUND 3
if endurance_percent < 104 - 4 * round then 4B/8/8
#if endurance_percent < 92 then 4B/8/8
if endurance_percent < 105 - 5 * round then 3B/9/8
#if endurance_percent < 90 then 3B/9/8
if endurance_percent < 106 - 6 * round then 3B/8/9
#if endurance_percent < 88 then 3B/8/9
This translates (to me) as if the rate of endurance loss each round is more than 4, 5, or 6% respectively do "whatever". If you want to measure half percentiles you need to double on both sides
ROUND 2
if endurance_percent*2 < 208 - 8 * round then 4B/8/8
#if endurance_percent < 96 then 4B/8/8
if endurance_percent *2< 209 - 9 * round then 3B/9/8
#if endurance_percent < 95.5 then 3B/9/8
if endurance_percent*2 < 210 - 10 * round then 3B/8/9
#if endurance_percent < 95 then 3B/8/9
ROUND 3
if endurance_percent*2 < 208 - 8 * round then 4B/8/8
#if endurance_percent < 92 then 4B/8/8
if endurance_percent *2< 209 - 9 * round then 3B/9/8
#if endurance_percent < 91 then 3B/9/8
if endurance_percent*2 < 210 - 10 * round then 3B/8/9
#if endurance_percent < 90 then 3B/8/9
If the rate of endurance loss each round is more than 4, 4.5, or 5% respectively do "whatever". I tend to use half percent lines quite a lot....
Important Safety Tip when using endurance conditionals!
Thunder Brothers: Always, always and I DO mean always have a static line for round 1 & 2 when using conditionals like those above.
1) 4B/8/8(ring);
2) 4B/8/8(ring);
# Taking less that desired E%-loss
if endurance_percent > 103 - 3 * round then 5B/8/7
if endurance_percent > 102 - 2 * round then 5B/9/6
if endurance_percent > 101 - 1 * round then 5B/10/5
# Taking more than desired E%-loss
if endurance_percent < 104 - 4 * round then 4B/8/8
if endurance_percent < 105 - 5 * round then 3B/9/8
if endurance_percent < 106 - 6 * round then 3B/8/9
Otherwise really nasty things will happen when you fight a pound or two overweight. Your E% is then _not_ at 100% which you assumed when you wrote the plan. This reminds me that I have a few plans I should fix, soon, real soon...
Fatigue levels
>= 85% don`t need to rest
<= 85% remains standing
<= 75% grabs bottle
<= 65% obviously tired
<= 55% sucking wind (slowing down in old fight reports)
<= 45% exhausted
<= 35% collapses limply onto stool
<= 25% requires medical attention
<= 15% can`t remember his corner